Why do skins cause invisiblity?

W

Whisper

Guest
Why is it that every time I choose the path for my skin, the unit turn invisble? :confused:
 
your choosing an improper path...

to find the path of the skin

take the MDX of the model... convert it to MDL.. open it in wordpad.
Look under textures.. you should then see the correct path and filename for the skin.

In your import manager CHANGE the ENTIRE path including the filename to what was in the MDL.

TADA!
 
What...?

If you change it to the path as needed and what not, that isn't what makes it invisible.

Dear sir, your image is incorrectly formed. Perhaps you've made a mistake somewhere in your imaging software, whatever it is....
 
Ok it is invisable because you didn't change the custom paths. To fix it do what lordloki said.
 
SD_Ryoko said:
Right. If the path was wrong, nothing on that unit would change.

Its probobly invisible because of alpha channels and selection areas. Do you see team colored areas and nothing else?

Again, PEOPLE, when theres problems like that, its much easier if you attach your TGA file.
Sd_ryoko, your right but how do you attach a TGA file also? Do you simply import it and customize the path or does it require somethin else? Plus, I just want to change the skin of my unit (Blademaster) and that's Textures\HeroBladeMaster.blp correct? And why does the alpha channels and selection areas cause that. How do you stop what ever their causing?

Plz Help :confused:
 
Thx.. but how do you turn off the color of the unit in Object Editor. It's a bit confusing but another tutorial told you to do that if this particular situation happened. Well, it said something like that. :confused:
 
Sorry I thought this was a custom model...

In the event you are using a custom model, if the path is not correct for the skin, it will be invisible.
 
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