why doesn't this work?

  • Thread starter Thread starter mage_of _sorrow
  • Start date Start date
M

mage_of _sorrow

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i need an area to have visibilty at the start of the game but then disappear after "X" seconds. i did this:

** Event: Map Init
Action: Pick all players... Create Visibility modifier region
emiting Visibility across "Region" for Picked player
Action: Start "Timer" as an expiring timer

** Event: "Timer" Expires
Action: Destroy last created Visibility Modifier

that right there should work, right? it didn't so i added a second action to the second trigger:

-- Action: Pick all players... Create Visibility modifier region
emiting Black Mask across "Region" for Picked player

also didn't work. so then i used variables to define the Visibility modifier but still go nothing! watup? is it that it creates multiple modifiers and i have to destroy all the instances? because that would be dumb.

Black Mask is enabled, and so is Fog of War. thanks.
 
Well first, say you have 8 players.

Then you say, pick all players and create a visibiliy modification.

Then your trigger says destroy last created modifier. This is only going to effect the VERY LAST one created.

So you have 8 people, you have 8 modifiers, and your destroying the last one. Probobly number 8. 7 left over.

Does it create the modification properly at all? Is the area visible?

The better way would be:

Pick all players and do multiples:
1. Create modifier
2. Set variable = last created modifer

Then say
Destroy <variable> modifier.
 
im lazy so i just did this...

I made a Variable called "Vis" and made it an array then i did this:

** Trigger 1 (@ initialization)

For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Player((Integer A))) emitting Visibility across Area001<gen>
Set Vis[(Integer A)] = (Last created visibility modifier)

** Trigger 2 (when timer expires)

For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Visibility - Destroy Vis[(Integer A)]

it works fine. thanks for the response SD_Ryoko

mage_of_sorrow has been awarded the "Ryoko Programming Award of the day" on Friday 21st May 2004.
 
woa! thanx!

(i just don't like copy pasting triggs over and over and then editing over and over)
 
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