Why doesn't this work?

  • Thread starter Thread starter Bub
  • Start date Start date
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Bub

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Untitled Trigger 007
Events
Map initialization
Conditions
Actions
Wait 10.00 seconds
Countdown Timer - Start FootmanTimer as a Repeating timer that will expire in 30.00 seconds
--------
--------
Untitled Trigger 007 Copy
Events
Map initialization
Conditions
Actions
Wait 10.00 seconds
Countdown Timer - Start RiflemanTimer as a Repeating timer that will expire in 40.00 seconds
--------
--------
Untitled Trigger 013
Events
Time - FootmanTimer expires
Conditions
Actions
Unit - Create 1 Footman for Player 12 (Brown) at (Center of Level1CastleSpawn <gen>) facing 270.00 degrees
--------
--------
Untitled Trigger 013 Copy
Events
Time - RiflemanTimer expires
Conditions
Actions
Unit - Create 1 Rifleman for Player 12 (Brown) at (Center of Level1CastleSpawn <gen>) facing 270.00 degrees
--------
--------
Untitled Trigger 014
Events
Unit - A unit enters Level1CastleSpawn <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Add (Triggering unit) to CastleSpawn1
--------
--------
Untitled Trigger 017
Events
Map initialization
Conditions
Actions
Countdown Timer - Start castle1attack as a Repeating timer that will expire in 2.50 seconds
--------
--------
Untitled Trigger 018
Events
Time - castle1attack expires
Conditions
Actions
Unit Group - Order CastleSpawn1 to Attack-Move To (Center of Forward Command Outpost Spawn <gen>)
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--------

These series of triggers make units spawn and attack, but for some reason they stop attacking about 3 minutes into the game. They will still spawn, but they do not attack-move. Why? :confused:
 
hmm !? i would change the trigger events to more logic ones.

y don't u set

Untitled Trigger 007 and the Untitled Trigger 007 Copy

to

Untitled Trigger 007
Events : Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Countdown Timer - Start FootmanTimer as a Repeating timer that will expire in 30.00 seconds
Trigger - Run Untitled Trigger 017 <gen> (checking conditions)


and the

Untitled Trigger 017
Events
Conditions
Actions
Countdown Timer - Start castle1attack as a Repeating timer that will expire in 2.50 seconds


i didnt really change something, i know ! but maybe the problems are your 3 Map Initialization triggers and the castle1attack timer which counts about 15 times down before the trigger has been activated which creates the units.

gr33tz Cxyda
 
hmm !? i've tested it ! and it works ! i didn't changed a thing ! but u maybe chose a neutral unit in your endzone !

i hope this is what u meant!

here the map test


gr33tz Cxyda
 
TY!

Thank you for taking the time to read my huge post and help me out! I am going to try your suggestion asap! :)
 
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