B
Bub
Guest
Untitled Trigger 007
Events
Map initialization
Conditions
Actions
Wait 10.00 seconds
Countdown Timer - Start FootmanTimer as a Repeating timer that will expire in 30.00 seconds
--------
--------
Untitled Trigger 007 Copy
Events
Map initialization
Conditions
Actions
Wait 10.00 seconds
Countdown Timer - Start RiflemanTimer as a Repeating timer that will expire in 40.00 seconds
--------
--------
Untitled Trigger 013
Events
Time - FootmanTimer expires
Conditions
Actions
Unit - Create 1 Footman for Player 12 (Brown) at (Center of Level1CastleSpawn <gen>) facing 270.00 degrees
--------
--------
Untitled Trigger 013 Copy
Events
Time - RiflemanTimer expires
Conditions
Actions
Unit - Create 1 Rifleman for Player 12 (Brown) at (Center of Level1CastleSpawn <gen>) facing 270.00 degrees
--------
--------
Untitled Trigger 014
Events
Unit - A unit enters Level1CastleSpawn <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Add (Triggering unit) to CastleSpawn1
--------
--------
Untitled Trigger 017
Events
Map initialization
Conditions
Actions
Countdown Timer - Start castle1attack as a Repeating timer that will expire in 2.50 seconds
--------
--------
Untitled Trigger 018
Events
Time - castle1attack expires
Conditions
Actions
Unit Group - Order CastleSpawn1 to Attack-Move To (Center of Forward Command Outpost Spawn <gen>)
--------
--------
These series of triggers make units spawn and attack, but for some reason they stop attacking about 3 minutes into the game. They will still spawn, but they do not attack-move. Why?
Events
Map initialization
Conditions
Actions
Wait 10.00 seconds
Countdown Timer - Start FootmanTimer as a Repeating timer that will expire in 30.00 seconds
--------
--------
Untitled Trigger 007 Copy
Events
Map initialization
Conditions
Actions
Wait 10.00 seconds
Countdown Timer - Start RiflemanTimer as a Repeating timer that will expire in 40.00 seconds
--------
--------
Untitled Trigger 013
Events
Time - FootmanTimer expires
Conditions
Actions
Unit - Create 1 Footman for Player 12 (Brown) at (Center of Level1CastleSpawn <gen>) facing 270.00 degrees
--------
--------
Untitled Trigger 013 Copy
Events
Time - RiflemanTimer expires
Conditions
Actions
Unit - Create 1 Rifleman for Player 12 (Brown) at (Center of Level1CastleSpawn <gen>) facing 270.00 degrees
--------
--------
Untitled Trigger 014
Events
Unit - A unit enters Level1CastleSpawn <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Add (Triggering unit) to CastleSpawn1
--------
--------
Untitled Trigger 017
Events
Map initialization
Conditions
Actions
Countdown Timer - Start castle1attack as a Repeating timer that will expire in 2.50 seconds
--------
--------
Untitled Trigger 018
Events
Time - castle1attack expires
Conditions
Actions
Unit Group - Order CastleSpawn1 to Attack-Move To (Center of Forward Command Outpost Spawn <gen>)
--------
--------
These series of triggers make units spawn and attack, but for some reason they stop attacking about 3 minutes into the game. They will still spawn, but they do not attack-move. Why?


