eatbeaver
New Member
- Reaction score
- 7
Doesn't the trigger have to wait fir the event before it starts? This one totally ignore it!
Code:
Red Spawn Level 1
Events
Time - Elapsed game time is 65.00 seconds
Conditions
Actions
Set Level_1_boolean = True
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Level_1_boolean Equal to True
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Set Temp_Point_2 = (Center of P1 1 <gen>)
For each (Integer A) from 1 to 15, do (Actions)
Loop - Actions
Unit - Create 1 Level 1- Crab for Player 12 (Brown) at Temp_Point_2 facing Default building facing degrees
Wait 1.00 seconds
Custom script: call RemoveLocation (udg_Temp_Point_2)
Set Level_2_Boolean = True
Else - Actions
Do nothing