Winterherz
New Member
- Reaction score
- 37
Why can't map makers get 100% of $ instead of just a portion?
To be honest, I'd be extremely pissed if they only got 50%.
I would expect a lot smaller percent from someone hosting the servers, and I would also expect very few maps to become hosted maps.
Why would blizzard offer people who use their game a way to make money, without at the very least getting in on the profit? They wouldn't. They have to pay for the service, which includes the development of the system on which they will be hosted, maintenance, the servers, etc.
If you have an extremely good map, and people are buying it, 100% of the money will be a LOT of money. Even if it's only $1.00 for a map (cheap), if you have only 100 people buy it (very few), $100 is a lot for developing a game in your spare time.
I will never sell a SC2 map! Premium is wrong!
one thing that has yet to be answered (to my knowledge) is whether or not future updated versions of the map will be free once you have purchased the original of it. i would assume that any and all future updates and versions would be free once you have paid but this is blizzard and i fear they may be scheming something.
While I agree with that ideal, I don't think everyone will think that way. Personally, I think it's a good idea to have premium maps, as it will encourage someone to spend a lot of time on a map, which will result in high quality maps (hopefully ).
High quality maps that you have to pay for.
The nice thing about this is that Blizzard will have a reason to regularly patch SC2 after its release, because they don't get a monthly delivery of money with one-time purchases like SC2.
one thing that has yet to be answered (to my knowledge) is whether or not future updated versions of the map will be free once you have purchased the original of it. i would assume that any and all future updates and versions would be free once you have paid but this is blizzard and i fear they may be scheming something.
If someone spends a lot of time creating a map because of the money the map probably won't be a thrill, it may be a good map, but the real good ones comes from the core of a creative mind that creates a map for the creative emission, to form a vision.
This is also what successful game developers say and I totally agree with them.
In all likelihood, people who make maps for the game aren't going to be doing it solely for the profit they will get from it. Sure, there will be a few people who do this, but if they're not passionate, and the game isn't good, the game won't sell.
Putting the amount I'm actually willing to pay for a map aside (and my personal beliefs about open-source, etc), I'd rather play a game whose developers are getting paid, than a map whose developers are working whenever they feel like it. The quality is almost guaranteed to be higher (otherwise they wouldn't make any money for charging the amount they are charging). The developers will actually work on the map during their work time, and if they are actually dedicated, they will work on it during their free time as well.
The most popular and higher quality games are those made by people who get paid for their work.
PS: the only good thing about the premium map stuff is, that you get access to your own mpq and do not need to care about the import limit. I hope they will provide that option for free-to-play maps too.