SOLVED
hey guys...
i made the following trigger to revive dying heroes but although it shows the test textes it doesnt revive the hero Oo
heres the trigger :
thanks in advance
greetz happy
hey guys...
i made the following trigger to revive dying heroes but although it shows the test textes it doesnt revive the hero Oo
heres the trigger :
Trigger:
- revival
- Events
- Unit - A unit Dies
- Conditions
- ((Triggering unit) is A Hero) Equal to (==) True
- Actions
- Game - Display to (All players) the text: 1
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- 'IF'-Conditions
- Multiple ConditionsAnd - All (Conditions) are true
- Conditions
- Multiple ConditionsOr - Any (Conditions) are true
- Bedingungen
- (Owner of (Triggering unit)) Equal to (==) Player 1
- (Owner of (Triggering unit)) Equal to (==) Player 2
- (Owner of (Triggering unit)) Equal to (==) Player 3
- (Owner of (Triggering unit)) Equal to (==) Player 4
- (Owner of (Triggering unit)) Equal to (==) Player 5
- (Owner of (Triggering unit)) Equal to (==) Player 6
- Bedingungen
- Multiple ConditionsOr - Any (Conditions) are true
- Conditions
- Multiple ConditionsAnd - All (Conditions) are true
- 'THEN'-Actions
- Game - Display to (All players) the text: 2
- Set RevivePointHeaven = (Center of revive heaven <gen>)
- Hero - Instantly revive (Triggering unit) at RevivePointHeaven, Show revival graphics
- Custom script: call RemoveLocation(udg_RevivePointHeaven)
- 'ELSE'-Actions
- Set RevivePointHell = (Center of revive hell <gen>)
- Hero - Instantly revive (Triggering unit) at RevivePointHell, Show revival graphics
- Custom script: call RemoveLocation(udg_RevivePointHell)
- 'IF'-Conditions
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Game - Display to (All players) the text: 1
- Events
thanks in advance
greetz happy