Why why why won't my unit change height!

R

Ruination

Guest
I added the freakin' crow form. I changed his movement to flying in case that didn't work. I tried countless variations of rate change and height change. Why won't he move!? I based the ability off shadowmeld. I saw something called minimum height, that didn't have any effect either. Any help appreciated. BTW, this is for height change into the ground. I turned off his collission in case he was being stopped by the ground. No effect.

Thanks.
 
I didn't know there was an ability height change. It is a unit height change. I want him to sink into the ground. I tried positive height and that didn't work either.
 
I just tried a channel base spell for this and it worked for positive height change. I don't understand why shadowmeld wouldn't work. It is self casting instant like channel is. Oh well. But the negative height change still won't work. Is this not possible? Anyone ever seen this done?

Here's what works for positive value for height but not -250. Thanks.

Code:
Untitled Trigger 002
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Underworld 
    Actions
        Unit - Make (Casting unit) Invulnerable
        Unit - Add Crow Form to (Casting unit)
        Unit - Remove Crow Form from (Casting unit)
        Wait 0.20 seconds
        Unit - Turn collision for (Casting unit) Off
        Animation - Change (Casting unit) flying height to -250.00 at 200.00
 
Ok I tried both of those, no luck. He still moves up, but he won't move down. I would say this is impossible, but if you change his flying height in the editor, it puts him below ground--I just need that to happen from an ability. Anyone seen a unit triggered into the ground before?
 
I have no problem having a unit rise up out of the ground, but I cannot make it sink into it.

I even started the initial height at -1 to "break the plane", no luck.

Based on what I am seeing here, I would believe the animation command does not accept negative numbers.

ThySpektre
 
Okay thanks for the confirmation fellas. I will hang up my hat on that one.
 
I think it does work to a degree, but its extremely dodgy and rarely will it do what you want it to do. I remember I worked on this sort of problem when doing a trigger-based death animation for the juggernaut ship back in the RoC days (they since added the animation in TFT). I managed to get the ships to sink by giving them a negative flying height, but it only worked under certain strange conditions. My memory is a bit vague now, but my point is that it was difficult to do.
 
I didn't note the minus sign.

Anyways from what I heard it used to work, but it desynced the game. ...
 
>You can't go below zero on flying heights, so it ignores the commands.

it should work,... my submarines works...
 
My guess is that you have to make the other unit of crow form to have a negative flying height.

Else the trick doesn't work when going down.
 
Replace the unit with a copy of itself in the water maybe your best bet if that even works... (Hold shift for negative flying height)
 
Sorry Vex don't quite follow. Do you mean change the druid of the talon's flying height? Since that is the unit I am borrowing the ability from?

Rad: I would need the movement to be gradual so as to show him sinking into the ground. Like levitating except downward.
 
Why not make the unit initially down in the ground as far as you want him to go, then just move him up when it's off and initialization, and down to "normal" when it's on.
 
That is brilliant. I havn't checked if units set to be halfyway underground show up that way in-game but they do in the editor so I will try this when I get a chance. I am ATing right now :D

Okay I didn't think that through. It SEEMED brilliant ;). This still won't allow me to show the unit sinking into the ground. It will move him up, but when it goes to move him back down, nothing willhappen. I will stil try it tho. Thanks.
 
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