Spellpack Wild Axes, Chronosphere, Macropyre, Borrowed Time & Beast Rage

NetherHawk

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I think i mentioned that wild axe bug already, i havent found a way to get the exact length of a parabola. >.<
Edit: I have adjusted it slightly so hopefully its better now. RE - uploaded


As for the Beast Rage thing, u have to use Emjlr on attack template to get rid of it >.<, its under the spell section. I have no idea how to use CSCache system so i dint use that system. I really cant find another way to solve it in GUI=/ .

I have created Doppelwalk but i cant get the illusion to spawn at the place the hero became invisible. If any one knows how to do this could you share? I made mine as convincing as possible, but im not convinced.

Rofl, NAMI's a girl =x
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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>>I have no idea how to use CSCache system so i dint use that system. I really cant find another way to solve it in GUI=/ .
Sorry bro, CSCache requires Jass coding.

>>I have created Doppelwalk but i cant get the illusion to spawn at the place the hero became invisible. If any one knows how to do this could you share? I made mine as convincing as possible, but im not convinced.
Dopple walk
I didn't try it, I don't know if it does what you're mentioning. But it already get its approval.
 

NetherHawk

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precisely why i said i dunno how to use CSCache, im a total failure at jass hahah, thx gals, ill check it out.

oh, mine is coded differently in a more complex manner so that mine dosnt have the 0! critical strike thing.
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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>>oh, mine is coded differently in a more complex manner so that mine dosnt have the 0! critical strike thing.
What ya talking bro?
 

NetherHawk

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in jonadrain's map, when the blademaster attacks the unit when invisible, it will have a red critical hit of 0!( as in 0 damage critical hit ), in dota u see no such thing. So i did not base my spell of windwalk at all, because of the critical hit floating text ><


- Adjusted doppelwalk slightly, if it still bugs pls tell me=]
- Added TimeLapse - I dont know if my maths is correct ~
- Added a revive hero system rather than preventing damage, this way u can work burrowed time better i guess, and the same goes for Time Lapse
- Does anyone know what the animation string is when blademaster executes a critical strike? I've tried critical and jump >.> they dont work.
 

Hatebreeder

So many apples
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awww y aint any of the mods deciding whether the spells are approved or not =[

At some Point zou gotta be pateint. I mean, i am waiting for approal since... 2 weeks or so :p
Ah, and 1 more thing...
Very nice spells you made there ! Deserves a +rep from me ;) (not many deserve reps from me xD)
 

Magentix

if (OP.statement == false) postCount++;
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I like your spells. One thing though, base your Borrowed Time on Wind Walk.

DotA's BT adds a 0.01 second Wind Walk so everyone "loses target" of Abaddon. Just try attack-move chasing an Abaddon when he hits BT, your unit will stop chasing.
 

Anti-krazy

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Nice job with these triggers but i have a question. For the Beast Rage, instead of increasing the atk speed i want to instantly kill the unit in (#) hits. How can i do that?
 

emobroken22

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Need the code...PLS!!!

could someone post the code for the wild axe???(trigger based of course) i was going to use it for my map PLs........:(
 

Gtam

Lerning how to write and read!! Yeah.
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He posted it in another thread with more dota spells search for it here in the graveyard
 

Schandra97

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dude nether hawk,
i am unable to create even one spell
i am unabe to understand what to make in world editor and the variables
so please can u make this into a map and post it so that i can download:)
 
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