Code:
Event
Unit - Any Unit Enters (Region(Any Region))
Actions
UI - Display "Test" for (All players) to Chat area
General - If (Conditions) then do (Actions) else do (Actions)
If
And
Conditions
Locations[(Owner of (Triggering unit))] >= 0
Or
Conditions
(Triggering region) == E/L Beacon of Thalior
(Triggering region) == E/L Beacon of Thalior2
(Triggering region) == E/L Beacon of Thalior3
Then
UI - Display "Entering Beacon of Thalior" for (Player group((Owner of (Triggering unit))) to Chat area
Variable - Set Locations[(Owner of (Triggering unit))] = 0
General - Wait 3.0 Game Time seconds
The game won't even show my Test message so it appears that the Event is bugged, but how can that be with such a simple event? Does it consider Entire Map as Any Region so that no unit ever enters? But shouldn't entering any of the regions given in the Or condition override such a thing?