S
Sgt.Slaughtz
Guest
Ok here's the deal, all my triggers but the one that makes you win or lose works >=(. What I want it to do is:
Events:
When Unit enters region loss1
Conditions:
Triggering Unit is a Hero
Hero is owned by a player from team2
The number of units in loss1 is equal to all allies of orange(player 6/10)
Actions:
Team1 Loses
Team2 Wins
--------------------------------------------------------------
Basically meaning when all the heros of team2 enter that region, team1 loses.
--------------------------------------------------------------
What I've Tried:
What you see above, except conditions were:
-Triggering unit is a hero
-owner of triggering unit is player6 or player7 or player8 or player9 or player10
A leader board thats hidden.(details below)
-----------------------------------------------------------------
Events:
Unit - A unit enters Loss1 <gen>
Actions:
Set Subtract_Point1[(Player number of (Owner of (Triggering unit)))] = (Subtract_Point1[(Player number of (Owner of (Triggering unit)))] - 1
Leaderboard - Change the value for (Picked player) in (Leaderboard of Player 6 (Orange)) to (Subtract_Point1[(Player number of (Owner of (Triggering unit)))] - 1)
-----------------------------------------------------------------
Events:
Unit - A unit leaves Loss1 <gen>
Actions:
Set Subtract_Point1[(Player number of (Owner of (Triggering unit)))] = (Subtract_Point1[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Picked player) in (Leaderboard of Player 6 (Orange)) to (Subtract_Point1[(Player number of (Owner of (Triggering unit)))] + 1)
-----------------------------------------------------------------
Leaderboard itself and variables
-----------------------------------------------------------------
Events:
Time - Elapsed game time is 5.00 seconds
Actions:
Leaderboard - Create a leaderboard for (All allies of Player 6 (Orange)) titled <Empty String>
Player Group - Pick every player in (All allies of Player 6 (Orange)) and do (If ((((Picked player) controller) Equal to User) and (((Picked player) slot status) Equal to Is playing)) then do (Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 1) else do (Do nothing))
Set Subtract_Point[(Player number of (Owner of (Triggering unit)))] = (Subtract_Point[(Player number of (Owner of (Triggering unit)))] - 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to (Subtract_Point[(Player number of (Owner of (Triggering unit)))] - 1)
Leaderboard - Hide (Last created leaderboard)
---------------------------------------------------------------
Note: I got lost in my own head when I did these triggers.
Thanks for your time please answer as soon as possible cuz everything on my map is done EXCEPT that.
Events:
When Unit enters region loss1
Conditions:
Triggering Unit is a Hero
Hero is owned by a player from team2
The number of units in loss1 is equal to all allies of orange(player 6/10)
Actions:
Team1 Loses
Team2 Wins
--------------------------------------------------------------
Basically meaning when all the heros of team2 enter that region, team1 loses.
--------------------------------------------------------------
What I've Tried:
What you see above, except conditions were:
-Triggering unit is a hero
-owner of triggering unit is player6 or player7 or player8 or player9 or player10
A leader board thats hidden.(details below)
-----------------------------------------------------------------
Events:
Unit - A unit enters Loss1 <gen>
Actions:
Set Subtract_Point1[(Player number of (Owner of (Triggering unit)))] = (Subtract_Point1[(Player number of (Owner of (Triggering unit)))] - 1
Leaderboard - Change the value for (Picked player) in (Leaderboard of Player 6 (Orange)) to (Subtract_Point1[(Player number of (Owner of (Triggering unit)))] - 1)
-----------------------------------------------------------------
Events:
Unit - A unit leaves Loss1 <gen>
Actions:
Set Subtract_Point1[(Player number of (Owner of (Triggering unit)))] = (Subtract_Point1[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Picked player) in (Leaderboard of Player 6 (Orange)) to (Subtract_Point1[(Player number of (Owner of (Triggering unit)))] + 1)
-----------------------------------------------------------------
Leaderboard itself and variables
-----------------------------------------------------------------
Events:
Time - Elapsed game time is 5.00 seconds
Actions:
Leaderboard - Create a leaderboard for (All allies of Player 6 (Orange)) titled <Empty String>
Player Group - Pick every player in (All allies of Player 6 (Orange)) and do (If ((((Picked player) controller) Equal to User) and (((Picked player) slot status) Equal to Is playing)) then do (Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 1) else do (Do nothing))
Set Subtract_Point[(Player number of (Owner of (Triggering unit)))] = (Subtract_Point[(Player number of (Owner of (Triggering unit)))] - 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to (Subtract_Point[(Player number of (Owner of (Triggering unit)))] - 1)
Leaderboard - Hide (Last created leaderboard)
---------------------------------------------------------------
Note: I got lost in my own head when I did these triggers.
Thanks for your time please answer as soon as possible cuz everything on my map is done EXCEPT that.


