Win/Loss on region

S

Sgt.Slaughtz

Guest
Ok here's the deal, all my triggers but the one that makes you win or lose works >=(. What I want it to do is:

Events:
When Unit enters region loss1

Conditions:
Triggering Unit is a Hero
Hero is owned by a player from team2
The number of units in loss1 is equal to all allies of orange(player 6/10)

Actions:
Team1 Loses
Team2 Wins
--------------------------------------------------------------
Basically meaning when all the heros of team2 enter that region, team1 loses.
--------------------------------------------------------------
What I've Tried:

What you see above, except conditions were:
-Triggering unit is a hero
-owner of triggering unit is player6 or player7 or player8 or player9 or player10

A leader board thats hidden.(details below)
-----------------------------------------------------------------
Events:

Unit - A unit enters Loss1 <gen>

Actions:

Set Subtract_Point1[(Player number of (Owner of (Triggering unit)))] = (Subtract_Point1[(Player number of (Owner of (Triggering unit)))] - 1

Leaderboard - Change the value for (Picked player) in (Leaderboard of Player 6 (Orange)) to (Subtract_Point1[(Player number of (Owner of (Triggering unit)))] - 1)
-----------------------------------------------------------------
Events:

Unit - A unit leaves Loss1 <gen>

Actions:

Set Subtract_Point1[(Player number of (Owner of (Triggering unit)))] = (Subtract_Point1[(Player number of (Owner of (Triggering unit)))] + 1)

Leaderboard - Change the value for (Picked player) in (Leaderboard of Player 6 (Orange)) to (Subtract_Point1[(Player number of (Owner of (Triggering unit)))] + 1)
-----------------------------------------------------------------
Leaderboard itself and variables
-----------------------------------------------------------------
Events:

Time - Elapsed game time is 5.00 seconds

Actions:

Leaderboard - Create a leaderboard for (All allies of Player 6 (Orange)) titled <Empty String>

Player Group - Pick every player in (All allies of Player 6 (Orange)) and do (If ((((Picked player) controller) Equal to User) and (((Picked player) slot status) Equal to Is playing)) then do (Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 1) else do (Do nothing))

Set Subtract_Point[(Player number of (Owner of (Triggering unit)))] = (Subtract_Point[(Player number of (Owner of (Triggering unit)))] - 1)

Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to (Subtract_Point[(Player number of (Owner of (Triggering unit)))] - 1)

Leaderboard - Hide (Last created leaderboard)
---------------------------------------------------------------
Note: I got lost in my own head when I did these triggers.

Thanks for your time please answer as soon as possible cuz everything on my map is done EXCEPT that.
 
When you post triggers, I highly suggest you Copy As Text and use code tags.

Going to your original problem, try this:
Code:
Team 1 Loss
    Events
        Unit - A unit enters Team 1 Loss <gen>
    Conditions
    Actions
        Set TempUnitGroup1 = (Units in (Playable map area) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) belongs to an ally of Player 6 (Orange)) Equal to True)))
        Set TempUnitGroup2 = (Units in Team 1 Loss <gen> matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) belongs to an ally of Player 6 (Orange)) Equal to True)))
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Number of units in TempUnitGroup1) Equal to (Number of units in TempUnitGroup2)
            Then - Actions
                Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Game - Defeat (Picked player) with the message: Defeat!)
                Player Group - Pick every player in (All allies of Player 6 (Orange)) and do (Game - Victory (Picked player) (Show dialogs, Show scores))
            Else - Actions
        Custom script:   call DestroyGroup(udg_TempUnitGroup1)
        Custom script:   call DestroyGroup(udg_TempUnitGroup2)
 
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