Jindo
Self
There isn't a limit, yet :3.Impossibly high maximum velocity makes it possible to simply go straight through walls (try going all the way to the right at the beginning, and then jump straight left).
Will reduce sliding.Movement is really hard to predict where he's going to land (the sliding affect makes it hard).
Will fix that :3.In my opinion, when pressing left/right, you start out too slow, and accelerate too fast (increase the base x velocity, and decrease the acceleration).
This was an attempt to make it so that on your 2nd jump, you can jump into a new direction, hopefully fixing the previous point will make this work better.Double jump resets the current x velocity.
Thank you, the way I scripted the old one (with a different scrolling engine and such) made it incredibly laggy, but this new method seems to be holding together :3.The good things:
Movement is really smooth. In the really old version (a looong time ago!), the pathing for all the objects were too squared. The pathing in this game is much better.
That was unintended but of course I don't plan on changing it :3.Background works well with the movement of the box.
Graphics still look great!
Glad you liked it, thanks for testing!Can't wait to see the next version!
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I threw the movement engine together in about 2 minutes to see if the level section-swapping technique works (and it does!), I'll get to work on fixing the movement later!thewrongvine said:Pretty much agree with Darthfett. The movement, especially when jumping, is too player controlled. Like when you jump up, and then decide to turn left or right, your character does go left or right and it accelerates so fast. You can't really turn too much and go a different direction when in the air, so that should may be lowered.
How does the jumping accelerate at all? If anything it de(-a(?))ccelerates, also holding down UP or pressing UP whilst in mid-air will cause you to double-jump.Is there a double jump? If there is, that also accelerates really fast. O.O What a fast game.
Thanks for testing!But good job! Awesome!
When the level is finished, you shouldn't be able to fall through anything :3.Yeah, I fell off by mistake and I slowly watched the background go up until it was all blank.
~Hai-Bye-Vine~
So, if the level is finished, and you find a place in the level that you fall through, report it instantly ;O.