TD Wintermaul Redux

Taishaku

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9
Work together to stop the forces of Northrend from escaping!

Original map by Duke Wintermaul.

http://world-editor-tutorials.thehelper.net/maps.php?view=1315



This map was made for those who like Wintermaul but hate the fact that the only way to lose is to lag out. It has been remade from the bottom up. All considerations were secondary to gameplay throughout the process.

All of the inefficient triggers and pathing, contributed by generations of (incompetent) map makers, have been redone to make gameplay smoother. In addition, the map has been made perfectly symmetrical and greatly simplified; before, Wintermaul maps tended to be very asymmetrical.

All of the "new" races have also been removed. Most of them were made with no vision and were terribly unbalanced. I retained Wind and Insect to have every possible variety of primary and secondary attack types possible. In addition, most of the races now have upgradable towers to improve game continuity.

Finally, all of the spawns have been rebalanced. Before, the balancing was haphazard at best. Now, spawn difficulty is mathmatically scaled. Also new is the level system. Every five levels cycles the armor of the spawns; typing now plays a much more important role than in past Wintermaul games.

On a side note, the number of spawns, doodads, and effects have also dramatically decreased (and with it, the lag). In fact, if your spell settings are set to Low, the only effects you will see are Bash, Poison, and Cold.

Although I am pleased with many of the adjustments I have made, the most distinguishing feature of this map is the collective bounty system. When one player kills a unit, all players receive gold. This eliminates the in-game bickering that ensues when one player feels that they are having their kills stolen.

By the way, do not worry if a player leaves; a leaver's bounty will be given at random to another player whenever a unit is killed.
 

Taishaku

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Sounds awesome, despite the fact that most TD's died out.

Actually, TDs are still very popular. These days, all I see are DotA, Castle Fight, Civ Wars, and TDs. Haven't seen maps like Enfos TS or Legendary Heroes in awhile.

But yeah, a quality Wintermaul map is something rare these days.
 

jaybles169

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Hive five, I'll +rep you for this. It was a great success, tried it out at the lan, we beat it with only 4 people. I can't tell you how many TD's we tried that night that were just piss poor quality, and it seems that's how alot of TD's are these days. But to finally see a polished, good quality one made me tingle inside.

This isn't to say it was easy though; in fact it was far from it. We came up with a pretty epic strat to all build one giant, epic maze at the end where the spawns die. Then we branched it out to the left and right, it was great stuff. I think the very last boss might be a little OP though, we got pretty lucky and the spawns got super confused in the middle of the maze and just turned around and ran out, then came back in, ran out, etc (Must have just been amazing maze construction :)). But it still took a good 10 minutes to burn them down.

Here's some end game screenies to show our legit-ness.
 

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Taishaku

New Member
Reaction score
9
The latest version has been released.

A bunch of the races got a total overhaul and the non-splash damage has been greatly increased. =D

Go check it out!

http://world-editor-tutorials.thehelper.net/maps.php?view=1315

@jaybles169
I'm glad you liked it. I really, REALLY hate Easymauls.

The new version caps the number of towers at Gray to stop that creep confusion you experienced. Alas, it means your epic maze strategy won't work anymore. Bwahahahaaa! >D
 
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