Rinpun
Ex TH Member
- Reaction score
- 104
Ok, it loads in editor and everything but when I hit test map and it loads the map, it starts up the game but suddenly quits with an error. I don't think my Map Initialization trigger is wrong:
Initialization
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Set DelbarackPoliceLeft = Policeman of Delbarack 0196 <gen>
Set DelbarackPoliceRight = Policeman of Delbarack 0214 <gen>
Player Group - Pick every player in (All players) and do (Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across NameCenter <gen>)
Unit Group - Pick every unit in (Units in ChooserPurge <gen> matching (((Picked unit) is A structure) Equal to True)) and do (Unit - Remove (Picked unit) from the game)
Player Group - Pick every player in (All players) and do (Camera - Apply MadeBy <gen> for (Picked player) over 0.00 seconds)
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Player Group - Pick every player in (Player group((Player((Integer A))))) and do (Camera - Apply MadeBy <gen> for (Player((Integer A))) over 0.00 seconds)
Wait 2.00 seconds
Camera - Reset camera for (Player((Integer A))) to standard game-view over 3.00 seconds
Camera - Pan camera for (Player((Integer A))) to (Center of ChooseYourAvatar <gen>) over 0.00 seconds
Unit - Create 1 Chooser for (Player((Integer A))) at (Center of (Playable map area)) facing Default building facing degrees
Game - Display to (All players) for 10.00 seconds the text: Made by XtremeLight...
Player - Make (Player((Integer A))) treat (Player((Integer A))) as an Ally
Player - Make (Player((Integer A))) treat Player 11 (Dark Green) as an Ally
Player - Make Player 11 (Dark Green) treat (Player((Integer A))) as an Ally
Player - Make (Player((Integer A))) treat Player 12 (Brown) as an Enemy
Player - Make Player 12 (Brown) treat (Player((Integer A))) as an Enemy
Game - Display to Player Group - Player 1 (Red) for 30.00 seconds the text: Voice: You are colo...
Initialization
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Set DelbarackPoliceLeft = Policeman of Delbarack 0196 <gen>
Set DelbarackPoliceRight = Policeman of Delbarack 0214 <gen>
Player Group - Pick every player in (All players) and do (Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across NameCenter <gen>)
Unit Group - Pick every unit in (Units in ChooserPurge <gen> matching (((Picked unit) is A structure) Equal to True)) and do (Unit - Remove (Picked unit) from the game)
Player Group - Pick every player in (All players) and do (Camera - Apply MadeBy <gen> for (Picked player) over 0.00 seconds)
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Player Group - Pick every player in (Player group((Player((Integer A))))) and do (Camera - Apply MadeBy <gen> for (Player((Integer A))) over 0.00 seconds)
Wait 2.00 seconds
Camera - Reset camera for (Player((Integer A))) to standard game-view over 3.00 seconds
Camera - Pan camera for (Player((Integer A))) to (Center of ChooseYourAvatar <gen>) over 0.00 seconds
Unit - Create 1 Chooser for (Player((Integer A))) at (Center of (Playable map area)) facing Default building facing degrees
Game - Display to (All players) for 10.00 seconds the text: Made by XtremeLight...
Player - Make (Player((Integer A))) treat (Player((Integer A))) as an Ally
Player - Make (Player((Integer A))) treat Player 11 (Dark Green) as an Ally
Player - Make Player 11 (Dark Green) treat (Player((Integer A))) as an Ally
Player - Make (Player((Integer A))) treat Player 12 (Brown) as an Enemy
Player - Make Player 12 (Brown) treat (Player((Integer A))) as an Enemy
Game - Display to Player Group - Player 1 (Red) for 30.00 seconds the text: Voice: You are colo...


