World Editor Problems...

  • Thread starter Thread starter Lordwood
  • Start date Start date
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Lordwood

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Is there any possible way that I could change the doors so that when you killed it, the doors would swing open?? (Keep in mind I'm new to triggers if thats what i need!) Thanks if anyone can help!
 
ummm try somthing like this
event- a unit(or doodad whatever one works) is killed
conditions- you prolly dont need any
i dont know the actions off by heart il go look and come back when I got it
(unlees som1 else allredy said it)
 
Code:
Untitled Trigger 001
    Events
        Destructible - X Destructible dies
    Conditions
    Actions
        Destructible - Create a Gate (Vertical) at (Position of (Triggering unit)) facing (Random angle) with scale 1.00 and variation 0
        Destructible - Open (Last created destructible)

:D

~Kra... darn...wish I had an automatic signature.. :(...
 
You can't use "no destructible". Pick the specific one you want for the trigger.
 
Oh!! ooops I mean I didn't mean it... I meant to put a big X there so he could choose it but in editor..I don't have gate on the map so... my bad...:D
 
...

For some reason it doesn't work! I even typed it in word for word!
 
Don't do it word for word. Replace "no destructible" with the gate.
 
Another random thing to help if u want to keep the distructable for later use.



Gate Open on Death
Events
Destructible - (Your Gate <gen>) dies
Conditions
Actions
Destructible - Resurrect (Dying destructible) with (Max life of (Last created destructible)) life and Hide birth animation
Destructible - Make (Your Gate <gen>) Invulnerable
Wait 0.01 game-time seconds
Destructible - Open (Your Gate <gen>)
Destructible - Make (Your Gate <gen>) Vulnerable
Trigger - Turn off (This trigger)
 
...

I fixed that but are you sure the "destructible/open (last destructible)" thingy is right, shouldn't i have picked the door?
 
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