World of Warcraft map

H

Heaven

Guest
Ok i really need some help with my map.I managed to do the graveyard revival system but i made the camera like in a thread made by darg.Where the unit u select camera goes behind it.Problem is i made multiplayer map and when some1 selects a unit all players see same unit.Is there a way to make the camera separate for each player.:confused:
 
isnt there an option "for trrigerig player" or somethig like that?
 
Oh lol i rememberd that thing il try 10x..say if u need help and 1 thing never use world editor USE we Unlimited completly ROCks
 
Shit didnt work.
Look how my trigger looks like


Trigger 1
Event

Map initialization
Conditions

Actions

Melee Game - Use melee time of day (for all players)
-------- - --------
Visibility - Disable fog of war
Visibility - Disable black mask
-------- - --------
Wait 0.10 seconds
Trigger - Run Periodic Adjustment <gen> (checking conditions)






Trigger 2(periodic adjustment)

Event

Conditions

Actions

Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Set NumUnitsSelected = (Number of units in (Units owned by (Picked player) matching (((Matching unit) is selected by (Picked player)) Equal to True)))
Game - Display to (All players) for 1.00 seconds the text: (numselected: + (String(NumUnitsSelected)))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
NumUnitsSelected Equal to 1
Then - Actions
Set CameraTarget = (Random unit from (Units owned by (Picked player) matching (((Matching unit) is selected by (Picked player)) Equal to True)))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CameraTarget Equal to No unit
Then - Actions
Skip remaining actions
Else - Actions
Set TempPlayer = (Owner of (Triggering unit))
Camera - Pan camera for (Picked player) to (Position of CameraTarget) over 1.00 seconds
Camera - Lock camera target for (Picked player) to CameraTarget, offset by (0.00, 0.00) using Default rotation
Camera - Set (Picked player)'s camera Distance to target to 1100.00 over 0.75 seconds
Camera - Set (Picked player)'s camera Angle of attack to -20.00 over 0.75 seconds
Camera - Set (Picked player)'s camera Rotation to (Facing of CameraTarget) over 0.75 seconds

Wait 0.50 seconds
Trigger - Run (This trigger) (checking conditions)



OK this is how trigger looks how can i do it to be separate for each palyer "the camera i mean"
 
so do you want each player to be able to follow any unit they themselves select, or just a single unit?
 
i want :
if i select a unit (player 1)to see the unit from back ONLY me not all players
Each player to see the unit he selects.
 
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