its missing that fantasy feel that WoW has, riding horses doesnt appeal to me. Riding giant monsters does
Dynamically generated dungeons
Players also will come across dynamically generated dungeons (also known as tile-based dungeons), where new monsters and treasures are randomly generated every time a player enters. The dynamic cave systems are randomly generated every time players re-enter and therefore can be discovered again and again. If a dangerous group of monsters waited just behind a certain corner during your last visit, they surely will be somewhere else next time and also will carry different loot. It pays to revisit dynamically generated dungeons.
Are something new, if i get high enough id try it.
Some of the stuff is really random, and it doesnt seem to have a point in the game. Like houses.
Runes of Magic has been compared to World of Warcraft and also referred to as a clone, but Eurogamer's Daniel Etherington discounted this and stated the view "misses the point." Etherington stated that World of Warcraft "was a success because of how well it built on MMO conventions, how it refined them", adding it was unsurprising that World of Warcraft is so influential "but conversely it's got no great claim on gameworlds defined by cod-medievalism and pick-and-mix mythology". Wesley Yin-Poole of Videogamer.com stated "The guys at Runewaker have clearly constructed Runes of Magic with World of Warcraft running in the background." He stated that despite being "somewhat of a WoW clone" and free-to-play, Runes of Magic contains elements which World of Warcraft does not, and that the latter's developers "would do well to consider."
According to Frogster 20,000 players created 100,000 characters on the first day of the game's open beta; December 15, 2008, rising to 450,000 characters by February 2009. On May 14, 2009 Frogster announced that One million users in Europe and North America have registered to play Runes of Magic. Online gaming website Massively's Shawn Schuster highlighted the range of crafting abilities in the game, as well as the ability to gain proficiency in them all without penalties. "Runes of Magic has these features we see in a triple-A MMO, yet it's a free-to-play RMT-based game."