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  • Thread starter Thread starter Kiyomori
  • Start date Start date
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Kiyomori

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Ok ive asked this question before but no one really answered sooooo... I need an anti-camp trigger for if a guy stays in one area for more than lets say 10 seconds they die. Common plz help me out PLZ.
 
Anit-Camp
Events
- Unit - A unit enters (Anti-Camp Region)
Conditions
Actions
- Wait 10.00 seconds
- If (((Anti-Camp Region) contains (Triggering unit)) Equal to
True) then do (Unit - Kill (Triggering unit)) else do (Do
nothing)
 
:P

Heres an easier one.

Code:
Events - [B]Player Owned Unit Event[/B] - A Unit Owned By (Bad Guys) Enters (Anti Camp)

Conditions -

Actions - Wait 10.00 Seconds
Actions - Kill (Entering Unit)
Actions - Display To All Players The Text
(Name Of Triggering Player))+Was Just Killed For Camping!
np
 
How odd. Half a minute ago, your post was incomplete. And I don't see the phrase "last edited by The_Cynical_One at (time)".
 
lmfao

:P I was just posting it so i could log in without losing my post

I edited it and changed it. ROFLMFAO!!!!!!!
 
Thats a 'hack' job; you can't guaruntee it will work all the time, every time.

It may kill people who already left the region, or not kill people who are still in it, for they are no longer entering. My answer was solid.

Originally posted by DU_CyNiCaL_oNe
:P

Heres an easier one.

Code:
Events - [B]Player Owned Unit Event[/B] - A Unit Owned By (Bad Guys) Enters (Anti Camp)

Conditions -

Actions - Wait 10.00 Seconds
Actions - Kill (Entering Unit)
Actions - Display To All Players The Text
(Name Of Triggering Player))+Was Just Killed For Camping!
np
 
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