Xp gain... really hard need some help here

  • Thread starter Thread starter Jelle284
  • Start date Start date
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Jelle284

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In my map have a have a trigger doin':

Change Owner1
Events
Player - Player 2 (Blue) types a chat message containing turn red as An exact match
Player - Player 3 (Teal) types a chat message containing turn red as An exact match
Player - Player 4 (Purple) types a chat message containing turn red as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by (Triggering player)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 1 (Red) and Change color
Unit - Set the custom value of (Picked unit) to 10



but i it is also a cheap way to get xp....... how can i fix that?:mad:
i dont want people to get xp on that way..... help me plz...!!!:(
 
I see one of your problems;
You have it so if a certain person types a message then ... blah blah blah ...

BUT! The problem is.. you have more than one team PER TRIGGER. That would explain something..
 
it is not that trigger i want help with..... i want "turned units" not to give xp...... because it is not funny to gain xp from "turned Units"
 
I want turned units (custom value 10) to not give any experiance at all....... becouse then you cant just turn a unit and kill it and gain xp that way....... know what i mean.....:confused:
 
I guess I am the only one who is totally confused here.

what does gaining xp have to do with:

- giving units a custom value of 10?
- changing ownership of units to player 1?
 
see.... i want units with custom value 10 NOT TO GIVE XP ..... plz help me..... because i really need it....
 
it will destroy the game if people just types: turn red and kill the unit and is gainin' XP that way...... Not funny:mad: ...... serius problem
 
i still have no idea what this is about :-(

how does giving a unit a custom value of 10 mean it doesn't gain xp?

and it doesnt matter what player owns the unit, the killing unit is going to gain xp anyway, so whats all this thing about player red only giving xp?
 
I want to find a way so UNITS WITH CUSTOM VALUE 10 DONT GIVES XP WHEN KILLED...... they do now but i want to NOT give XP:mad: :mad: :mad:
 
oh ok, you should have said that in your first post....

i've never had a question like that before, so I will have to do some research on my own first.
 
try the action unit - add classification and give any unit with a custom value of 10 a "structure" classification. If my memory is correct, structures dont give xp when destroyed.
 
your memory is correct...... but it doesn't work...... i've tried to give the unit the 'summoned' then it only gives ½ xp but i still need a solution....
 
you're assuming there is a solution.

the world editor is not the perfect tool, you cant do absolutely everything with it.
 
ive tried this but it doesn't work.....:confused:

Events
Unit - A unit Dies
Conditions
(Killing unit) Equal to Lord Garithos 0092 <gen>
(Custom value of (Dying unit)) Not equal to 10
Actions
Set GarithosXP = (Hero experience of Lord Garithos 0092 <gen>)

Events
Unit - A unit Dies
Conditions
(Killing unit) Equal to Lord Garithos 0092 <gen>
(Custom value of (Dying unit)) Equal to 10
Actions
Hero - Set Lord Garithos 0092 <gen> experience to GarithosXP, Hide level-up graphics
 
i dont know why it doesn't works.... plz help me fix it so that i could get a solution of my problem...
 
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