Yes, help with Goliath model attack code

  • Thread starter Thread starter JDubG
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JDubG

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Yes, I have made a custom Goliath from Starcraft for my Mod. I want it to have two attacks just like Starcraft, ground-attack 1, and air-attack 2. But I want different animations for both attacks. Machine gun firing for attack 1 animation, and goliath rockets for air attack animation. I also need help with the ranges, I change everything but it seems not to work.

So, I need help with the x-axis, y-axis, coordinates for range also.

Why wont it animate differently for ground and air. Has same animation. And the range is way off. I tried everything pretty much. Could someone please help me out, I worked on it for like 2 hrs last night. Thanks in advance.
 
Try giving the barrage ability only target air and animation names attack,alternate... as for ranges like everyone else u didnt give enough information, assuming its like everyone else though its probrably because your acquisition range is under your total range, you cant target outside of your acquisition range.
 
If you have Attack 1 only targeting ground and Attack 2 only targeting air, and both are enabled, the correct one will be used. (See the Gargoyle for an example of this.)
 
If attack 1 shoots a cannon, attack 2 shoots a rocket, and the model has an attack animation to shot fire from the cannon or rocket at different times... then theres like no way to get it to play the right one...
 
Rad said:
If attack 1 shoots a cannon, attack 2 shoots a rocket, and the model has an attack animation to shot fire from the cannon or rocket at different times... then theres like no way to get it to play the right one...
Ah, right, animations. I don't think Warcraft supports that. Sorry. :(
 
What if u give orb of fire with no dmg properties but animation name ATTACK then orb of frost as above with name ATTACK,ALTERNATE with fire targeting ground and frost* targeting air?
 
Rad said:
What if u give orb of fire with no dmg properties but animation name ATTACK then orb of frost as above with name ATTACK,ALTERNATE with fire targeting ground and orb targeting air?
That might work... hmm... but, of course, Orb abilities transform every projectile of the unit into their projectile.

What you should try is a dummy Cleaving Attack or Pulverize ability ability with no effect that targets air only, with the animation name set properly.
 
Rad said:
Well u can also just change the projectiles to the normal projectiles too :)
Since when is a machine gun and a rocket the same projectile? If you use an orb they'll both have to be the same.
 
Well i know for a fact lifesteal only changes the attack animation modle aginst vaild targets... Ild go with barrage though, it is an offical Anti-Air-Rocket after all, i mean Blizzard practicaly remade Valkiares with that ability.
 
Either I'm missing something or this can be done very simply with this trigger:

Code:
    Events
        Unit - A unit Is attacked
    Conditions
        ((Attacked unit) is A flying unit) Equal to True
        (Unit-type of (Attacking unit)) Equal to Goliath
    Actions
        Animation - Play (Attacking unit)'s Whatever u want animation

Obviously, you would have to make two triggers, one for if it attacks an air unit and one for if it attacks a ground unit.
 
Well... since a fire attacking ground with rocket missle targets ground units... then would it be the rockets hitting air even though the frost orb with machine gun effect targets air not ground... kinda confusing but it would work the way im thinking ;)
 
Rad said:
Well... since a fire attacking ground with rocket missle targets ground units... then would it be the rockets hitting air even though the frost orb with machine gun effect targets air not ground... kinda confusing but it would work the way im thinking ;)
You know how, say, when an Archmage gets an Orb of Frost his existing projectile becomes a frost bolt? That means all the unit's projectiles are forced to whatever the Orb uses.

Though that may be just because Orbs can target air and ground.

And, l)emonStorm, I prefer to use the Object Editor for animation-related stuff. Triggers are annoying for this, IMO.
 
You know how the Rifleman's "spell" animation is of him shooting up into the air? You could do something like that.
 
Sargon said:
You know how the Rifleman's "spell" animation is of him shooting up into the air? You could do something like that.

I've used the archers stand victory (or attack victory... think it was stand) for an arrow barrage spell based off of cluster rockets, fired 4/6/8 arrows in an area... only problem was she still fired some arrows in the sky which looked a bit off but the rest was all cool and matching :D

You know how, say, when an Archmage gets an Orb of Frost his existing projectile becomes a frost bolt? That means all the unit's projectiles are forced to whatever the Orb uses.
The archmage is a bad example b/c on default can target air/ground i will try my theory and get some screenshots side by side whether im right or wrong

EDIT: Ok i did that heres the result, forgot to test with animations though ill go check that now... anyways:

orb25md.jpg

orb13oq.jpg


As you can see the frost one worked for air, and the fire one for land (And yes the rifleman had both attacks enabled 1 air 1 ground, dunno why 1 didnt show though :confused:
 
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