Your "success" so far

Discussion in 'Starcraft 2 (SC2) Editor Help' started by Renendaru, Apr 22, 2010.

  1. Sevion

    Sevion The DIY Ninja

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    +423 / 0 / -0
    How did you test it in Bnet?
     
  2. Saldu

    Saldu New Member

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    +1 / 0 / -0
    There's a trick with replacing an original map file (after you've hosted it) in your cache folder with another mapfile, the game will play any map like that, also possible for multiple players if all of them replace their files.

    Nicely done, but I noticed something which I don't quite understand.
    I'm german and started with a german galaxy editor after patch9, and the translation is really horrible at the moment, so I re-downloaded the complete sc2 beta client to get the english editor.
    However, after I opened my map that was saved with the german editor in the english editor, every single string was completely messed up, every variable name, every text for buttons, everything.
    I get the exact same thing when I open (and play, ofc) your map with the english editor, and since you named one of your trigger folders "N├╝tzliches", I assume you are at least german, but are you using the german editor?
     
  3. Zwiebelchen

    Zwiebelchen You can change this now in User CP.

    Ratings:
    +60 / 0 / -0
    Yeah, the german editor is really disgusting. I can't understand why blizzard even bothered translating the editor ... I mean ... the translation is so weird and horrible, that it would be better to just read the english descriptions instead of trying to understand the german translations.

    I for myself watch triggers with "Show raw data" (Ctrl+D) - which replaces almost all translated functions by the internal names. Much easier to read, too.
     
  4. Ghan

    Ghan Administrator - Servers are fun Staff Member

    Ratings:
    +773 / 0 / -0
    I'm unable to efficiently do anything in the editor because it screws up my computer fairly quickly. :/
    I've had it crash my computer twice now while trying to test maps.
     
  5. tom_mai78101

    tom_mai78101 The Helper Connoisseur / Ex-MineCraft Host Staff Member

    Ratings:
    +983 / 4 / -1
    I thought doctors don't mess with the codes. :rolleyes:
     
  6. Arkless

    Arkless New Member

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    +31 / 0 / -0
    :3 I love you *caugh* :D
    That was one of my biggest questions.

    Have you tested it in a multiplayer game? I don't know yet if it works with more then 1 player >.<

    All the strings are localized for your language, if you want to change the language of the editor you should just copy the localization file and change the name to us instead of eu (open your map with an mpq editor v2+ [version 1 mpqs crash the editor as well as the game]).
     
  7. Saldu

    Saldu New Member

    Ratings:
    +1 / 0 / -0
    I tried your system too, singleplayer started via editor works fine, singleplayer via battlenet works fine, however, when I tried it with 2 vehicles at once (with 2 players, ofc) the game crashes ~3s after the vehicles spawn.
    But of course I could have messed something up while adding the 2nd player.
    Triggers I used:

    Init:
    Racestart
    Events
    Game - Player 1 types a chat message containing "-racestart", matching Exactly
    Local Variables
    Conditions
    Actions
    Unit - Create 1 Hellion for player 1 at Point 001 facing 270.0 degrees (No Options)
    Variable - Set Vehicles[0] = (Last created unit)
    Unit - Create 1 Hellion for player 2 at Point 001 facing 270.0 degrees (No Options)
    Variable - Set Vehicles[1] = (Last created unit)
    Camera - Pan the camera for player 1 to (Position of Vehicles[0]) over 0.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Do Not use smart panning
    Camera - Lock camera input for player 1
    Camera - Pan the camera for player 2 to (Position of Vehicles[1]) over 0.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Do Not use smart panning
    Camera - Lock camera input for player 2
    UI - Hide game UI for (All players)
    UI - Hide the mouse cursor for (All players).
    Variable - Set Racestarted = true
    Trigger - Run Loop (Ignore Conditions, Don't Wait until it finishes)
    Animation - Play Walk animation for (Actor for Vehicles[0]) as Default, using Full Match, Play Forever options and Default Time blend time
    Animation - Play Walk animation for (Actor for Vehicles[1]) as Default, using Full Match, Play Forever options and Default Time blend time

    Loop:
    Loop
    Events
    Local Variables
    Conditions
    Actions
    General - While (Conditions) are true, do (Actions)
    Conditions
    Racestarted == true
    Actions
    Variable - Set Speed[0] = (0.9 * (Speed[0] + (P1 Keys[0] + P1 Keys[1])))
    Variable - Set Speed[1] = (0.9 * (Speed[1] + (P2 Keys[0] + P2 Keys[1])))
    Unit - Make Vehicles[0] face ((Facing of Vehicles[0]) + (6.0 * (P1 Keys[2] + P1 Keys[3]))) over 0.0 seconds
    Unit - Make Vehicles[1] face ((Facing of Vehicles[1]) + (6.0 * (P2 Keys[2] + P2 Keys[3]))) over 0.0 seconds
    Unit - Move Vehicles[0] instantly to ((Position of Vehicles[0]) offset by Speed[0] towards (Facing of Vehicles[0]) degrees) (Blend)
    Unit - Move Vehicles[1] instantly to ((Position of Vehicles[1]) offset by Speed[1] towards (Facing of Vehicles[1]) degrees) (Blend)
    Camera - Pan the camera for player 1 to (Position of Vehicles[0]) over 0.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Do Not use smart panning
    Camera - Pan the camera for player 2 to (Position of Vehicles[1]) over 0.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Do Not use smart panning
    General - Wait 0.0 Game Time seconds
     
  8. 13lade619

    13lade619 is now a game developer :)

    Ratings:
    +399 / 0 / -0
    well, i accidentally found out how to launch a unit to another unit using the data editor..
     
  9. Sevion

    Sevion The DIY Ninja

    Ratings:
    +423 / 0 / -0
    What? o_O'
     
  10. 13lade619

    13lade619 is now a game developer :)

    Ratings:
    +399 / 0 / -0
    Well I created a new Weapon.
    Then under the effect of the weapon, I created a new Effect with type Lauch Missle.
    I accidentally left the Ammo Unit field untouched... then the unit launches itself to its target..
     
  11. Saldu

    Saldu New Member

    Ratings:
    +1 / 0 / -0
    Like, actually launching itself there in the sense of leaving the old location, flying towards it's target and landing there? Or rather like a missile that looks like the launching unit?
     
  12. 13lade619

    13lade619 is now a game developer :)

    Ratings:
    +399 / 0 / -0
    the attacker actally launches itself as a projectile..... and it dies :p.

    but maybe with a little tweaking you can configure it to not die?
     
  13. Saldu

    Saldu New Member

    Ratings:
    +1 / 0 / -0
    Does it deal it's actual melee damage while doing so? Sounds like an awesome ranged, single-target baneling-like thing if it does.
     
  14. 13lade619

    13lade619 is now a game developer :)

    Ratings:
    +399 / 0 / -0
    it does damage.. depending on what impact effect you add.. mine was set to Effect Damage.
     
  15. BANANAMAN

    BANANAMAN Resident Star Battle Expert.

    Ratings:
    +153 / 0 / -0
    My attempt to create one of the most imba carriers ever.

    God the Editor is confusing.
     
  16. Sevion

    Sevion The DIY Ninja

    Ratings:
    +423 / 0 / -0
    My haxxored uberlisk will destroy you. I grafted spore crawlers to his head >=D (no. I lies :()
     
  17. 13lade619

    13lade619 is now a game developer :)

    Ratings:
    +399 / 0 / -0
    @bananaman

    map said script logic error at start.. and none of the skills 'worked'?
    yamato cannon was instant, no projectile... and missiles were lacking missiles
     
  18. BANANAMAN

    BANANAMAN Resident Star Battle Expert.

    Ratings:
    +153 / 0 / -0
    I just slapped the abilities there tested it and they do there desired effects. Minus projectiles and what not.

    Basically i have no idea how to make them work properly.
     
  19. Sevion

    Sevion The DIY Ninja

    Ratings:
    +423 / 0 / -0
    I've been continuously working on Helper Bound and..... for some reason, my triggers keep bugging :( It seems turning off a trigger that registers unit death and then killing a unit while that trigger is off then turning that trigger back on after killing said unit does not work. It still fires that trigger...
     
  20. Renendaru

    Renendaru (Evol)ution is nothing without love.

    Ratings:
    +309 / 0 / -0
    I've found out that going to File > Preferences > Video, allows you to set what video settings it's at. By default, it's your game settings. o.o

    Edit: In-game rendering, inside the editor...

    Edit Again: And... Wayyy better lighting.
     

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