There's a trick with replacing an original map file (after you've hosted it) in your cache folder with another mapfile, the game will play any map like that, also possible for multiple players if all of them replace their files.How did you test it in Bnet?
Nicely done, but I noticed something which I don't quite understand.Hmm, so I managed something too...: ^^
edit: shoot with s and move with arrow keys
I thought doctors don't mess with the codes.I'm unable to efficiently do anything in the editor because it screws up my computer fairly quickly. :/
I've had it crash my computer twice now while trying to test maps.
:3 I love you *caugh*Very nice work. Amazing how well the new UI interface buttons/menues work.
Can't wait to use em too.
PS: Don't know if you already tested your map in Bnet ... I did some minutes ago and it seemed that the Delay on Keypress events is rather very small compared to WC3. However, you can still "feel" the difference between solo and multiplayer in terms of reaction speed. But I feel like finally FPS styled games are possible, even in bnet.
All the strings are localized for your language, if you want to change the language of the editor you should just copy the localization file and change the name to us instead of eu (open your map with an mpq editor v2+ [version 1 mpqs crash the editor as well as the game]).Nicely done, but I noticed something which I don't quite understand.
I'm german and started with a german galaxy editor after patch9, and the translation is really horrible at the moment, so I re-downloaded the complete sc2 beta client to get the english editor.
However, after I opened my map that was saved with the german editor in the english editor, every single string was completely messed up, every variable name, every text for buttons, everything.
I get the exact same thing when I open (and play, ofc) your map with the english editor, and since you named one of your trigger folders "Nützliches", I assume you are at least german, but are you using the german editor?
I tried your system too, singleplayer started via editor works fine, singleplayer via battlenet works fine, however, when I tried it with 2 vehicles at once (with 2 players, ofc) the game crashes ~3s after the vehicles spawn.Have you tested it in a multiplayer game? I don't know yet if it works with more then 1 player >.<
What?well, i accidentally found out how to launch a unit to another unit using the data editor..
Well I created a new Weapon.What?'
My haxxored uberlisk will destroy you. I grafted spore crawlers to his head >=D (no. I liesMy attempt to create one of the most imba carriers ever.