X-maul
AKA: Demtrod
- Reaction score
- 201
The Marine Squad emergancy landed on this abandoned military base, and the only thing left standing in the base, is a energy generator. The marines discovered to thier fear that the reason this base was abandoned was that this was an old biotechnical lab which have discovered a disease which turned organic material into living and hostile creatures, also known as zombies.
Fight your way through masses of zombies each round until the generator in the center of the base have generated enough energy to emit a shockwave which will keep off the zombies for a while, leaving behind minerals which can be used for various things, such as upgrading your abilities, weapon, armor and purchasing items at the generator for your survival
Terrain
Abilities so far;
Rocket Boots
The marine uses his rocket boots to jump across the battlefield and escape danger.
Bullet Rain
Shots a cone of bullets in a targeted direction piercing through all enemy units getting hit making them suffer heavy damage.
Molotov Cocktail
Throws a Molotov cocktail at a targeted location setting it on fire and deals periodic damage to all enemy units within the fire.
Artillery Strike
Calls in an artillery strike dealing damage and stuns all enemy units within the targeted area.
Explosive Round
The marine loads his gun with a highly explosive round which explodes upon impact, dealing heavy damage and stuns all enemy units in range of explosion.
Sentry Gun
Sets up an immobile Sentry Gun to attack enemies.
Drone
Releases a drone to defend the marine, the drone will not be attacked, and is flying around the marine attacking on its own
~Screenshot Incoming~
The marine uses his rocket boots to jump across the battlefield and escape danger.
Shots a cone of bullets in a targeted direction piercing through all enemy units getting hit making them suffer heavy damage.
Throws a Molotov cocktail at a targeted location setting it on fire and deals periodic damage to all enemy units within the fire.
Calls in an artillery strike dealing damage and stuns all enemy units within the targeted area.
The marine loads his gun with a highly explosive round which explodes upon impact, dealing heavy damage and stuns all enemy units in range of explosion.
Sets up an immobile Sentry Gun to attack enemies.
Releases a drone to defend the marine, the drone will not be attacked, and is flying around the marine attacking on its own
~Screenshot Incoming~
THESE ARE FROM VERSION 0.2
Collecting Minerals
Items
Upgrades
Fighting Scenes
Barricades in use
Collecting Minerals
Items
Upgrades
Fighting Scenes
Barricades in use
Reported bugs, glitches, advice or feedback in general will be appreciated (and +rep'ed)
Changelog
vBeta0.1
vBeta0.2
v0.3
- Beta Released
- Added up to 16 levels
- New spell: Sentry Gun
- New item: Dragonhide Armor
- Added more levels to abilitys
- Added resource bounty for zombie kills
- Bug fixes
- New spell: Sentry Gun
- New item: Dragonhide Armor
- Added more levels to abilitys
- Added resource bounty for zombie kills
- Bug fixes
- Brand new terrain!
- New spell: Drone
- Added resource sharing when picking up minerals
- Sellect upgrade units with arrow keys
- Ability system added, there have been set standard abilitys and additional abilitys, which are purchaseable
- Zombies will not hit you if you are out of thir attack range when they reach out for you
- Bug fixes
- New spell: Drone
- Added resource sharing when picking up minerals
- Sellect upgrade units with arrow keys
- Ability system added, there have been set standard abilitys and additional abilitys, which are purchaseable
- Zombies will not hit you if you are out of thir attack range when they reach out for you
- Bug fixes
I'm currently looking for someone who can handle the triggering part of my map, I'm not very good at it, and I work in GUI (especially in coding spells such as jump spells and similar)
I'm taking care of the object editor and terrain, but having someone fixing the triggers for me would be nice