Flare
Stops copies me!
- Reaction score
- 662
No, you just call the function when the ability is cast - if we take, for example, an ability with a 3-second cast time, and let's say it's based on Stormboltim not sure how to get this to work, do you have to base the ability off of channel or something because it shows the casting bar, but the rest of the trigger fires right away.
Code:
Events:
Any unit starts the effect of an ability
Conditions:
Ability being cast Equal To (Ability X)
Actions:
Custom script: call Castingbar (3., "thunderbolt", GetTriggerUnit (), 1, false)