Discussion customizing devour

Jazradel

Helping people do more by doing less.
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I think he might be refering to the ability used by the Soul Gem in the warcraft campaign. The one that captures hellscream. I didn't think that was an ability though.
 

Krofttt

New Member
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14
Jazradel said:
I think he might be refering to the ability used by the Soul Gem in the warcraft campaign. The one that captures hellscream. I didn't think that was an ability though.

yeah i learned about it when playing as police in loap.
 
T

tenebrous

Guest
no go with the soul gem

Okay, so I checked out soul gem, but I still don't think it's as effective as the Cargo Hold setup I've used in my example map.

The pros for soul gem:

- You can easily "capture" more than one unit just by increasing the number of charges, and I imagine you can turn off the floating gem effect. Moreover, I bet the Item Soul Theft ability could be used separately, though I haven't tried.

The main problems with using the soul gem ability is:

- I'd still have to use the Cargo Hold ability to show the devoured units, which means loading friendly units (i.e., copies of the enemy's units) into the devouring unit. This would be fine if it were possible to prevent a Player from emptying the Cargo by clicking on one of the unit's icons in the Cargo Hold.

-Not sure if you can even damage a soul-gem'd unit

-It would all still require arrays, etc etc
 

AceHart

Your Friendly Neighborhood Admin
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1,495
> I didn't give it Unload because I'm not letting the Player unload the unit from the creature.

However, your demo map has unloading.


FWIW, with
Load (Zeppelin), with targets: enemy, non-hero
and
Cargo Hold (Meat Wagon), same targets,
you can load any enemy unit that isn't a Hero
and you can't unload them.


To actually kill them while inside:

Events
- Unit - A unit Is loaded into a transport
Conditions
- Some unit-type test here if you also have normal transports
Actions
- Unit Group - Add (Loading unit) to DevourGroup

Events
- Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in DevourGroup and do
- Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 10.00)
 
T

tenebrous

Guest
Acehart -

(That quote from me was posted before I posted my demo map and had no idea what to do)

My demo map does not have Unload All - you can't remove the regular Unload from the Cargo Hold because one can always click on the individual icon in the Cargo.

"I'd still have to use the Cargo Hold ability to show the devoured units, which means loading friendly units (i.e., copies of the enemy's units) into the devouring unit. This would be fine if it were possible to prevent a Player from emptying the Cargo by clicking on one of the unit's icons in the Cargo Hold."

Again, I had to have it such that if the Player attempts to Unload any individual unit, it spits them all out.

Further, even if the Meat Cargo doesn't allow units to be unloaded, which I didn't test, Load from the Goblin Zeppelin does not accept Enemy units as a valid target, even though the Target-Allowed Field has that option...

Have you tested it with the Meat Cargo Hold to see if the Goblin Zeppelin Load ability will accept Enemy units as a target if you're using the Meat Cargo Hold?
 
T

tenebrous

Guest
This is perfect dude! IT EVEN UPDATES THE DISPLAY! Meat Cargo Hold rocks!

edit - So do you think it's that Load only works if the Cargo is of a type that can accept Enemy units?

ps - I would give you a rep but it won't let me :confused:
 

AceHart

Your Friendly Neighborhood Admin
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1,495
"Load" pretty much accepts any targets.
The problem is that it needs to put its units somewhere, that's where the cargo comes into play.

Now, from my experience, I guess that the general behavior of cargos is fixed.
If it is supposed to work on allies, it will only accept allies, regardless of targets.
And the other way around for enemy units.
The targets can be set within some limits of course, like excluding Heroes.
Or only Heroes...

Now, a Zeppelin, obviously, must be able to unload units.
You can remove the Unload ability, but you can still click on the units to unload them one by one.
Meat Wagons can't care for owners of units.
They are supposed to take anything that is dead. Enemy or not.
It also has the feature of not allowing any unloading.

So, yes, cargo...


As for the updating display, I guess this just depends on where the damage is coming from...
That's just a guess though.


Happy mapping,
AceHart
 
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