How to: Create Chat over Unit

Blackveiled

Formerly, Ban-Lord
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157
EVENTS
Player - Player 1 (red) types in <Empty String> as a substring
CONDITIONS

ACTIONS
Floating Text - Create a floating text that reads (((Player name of Triggering Player) + |r + (substring(entered chat string) 1, 40))) above PlayerUnits [Player number of (triggering player)] with Z offset 0.00, size 8.00, color (100.00% and 100.00% and 100.00%) and 0% transparency.
Floating Text - Change (Last Created Floating Text): Disable Permanence
Floating Text - Change the Lifespan of (Last Created Floating Text) to 3.50 seconds.
Floating Text - Change the fading age of (Last Created Floating Text) to 0.00 seconds.
Floating Text - Set the velocity of (Last Created Floating Text) to 15.00 to 90.00 degrees.

This way all of your chat goes to floating text, and you don't need to use a .

The '.' is to initiate it, so if you want to speak normally without it going over your head. You can make it so you dont need the '.' though.
 
A

Akarin

Guest
So, how do you make the chat only appear above the unit's head?
 

Blackveiled

Formerly, Ban-Lord
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Try doing what the guy said earlier, to remove the general chat in the game, then make the chat over unit talk when someone says something, replace it with uhm <Empty String> as a substring i guess
 
G

G-reg

Guest
Ok,im having some troubles.
first,I cant figure out how to get the colour codes in (the (((|cffffcc00 and |r)
I got the events,conditions,variables and the actions except of course the colour coded one :( step by step tutorial of that action anyone? :confused:
So i tried it without the colour code exactly as said hoping i didnt need colour and it still wouldnt display chat above the unit!
As well it wud be nice if somebody cud send a link to a site to download a map with chat above units so i can copy and paste or something.
help would be appreciated ;)
 

Blackveiled

Formerly, Ban-Lord
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157
Sometimes when you do triggers that have a players name colored, you need to split the strings.


(btw sorry i dont have editor where im at right now)
ex:
(|cffffcc00+(Triggering Player's Name)+|r))​
Will make their name GOLD.
 

Blackveiled

Formerly, Ban-Lord
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157
I lost that map, but as soon as i get WE back up ill upload it. Sorry.

Also color is NOT a requirement, you probally just did something wrong, like the unit u wanted it to go over wasnt set correctly.
 
D

delikely

Guest
I can't make the trigger..
cause the heroes you can chose off..
start in a building ( tavern hero selection )
And i can't do Select a unit do u know a other way?
 

ufhixcute

New Member
Reaction score
0
It work!!! I don't believe it.... Thanks very...very.... much.... it's help me. But if want to chat must include (.) dot. But it's good. I salute to you.
 

Qab

New Member
Reaction score
0
It wont work

I did everything yu guys said to do. i tried to make it so u select a unit, then when you type, the message appears over the units head. every time i do though, this pops up.

(((Name of (Triggering player))) + (|r: + (Substring((Entered chat string), 2, 40))))

here are my triggers, please correct if wrong.

Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering player) Equal to (Owner of (Triggering unit))
Actions
Set TalkingUnits[1] = (Triggering unit)


Events
Player - Player 1 (Red) types a chat message containing . as A substring
Conditions
(Substring((Entered chat string), 1, 1)) Equal to .
Actions
Floating Text - Create floating text that reads (((Player name of Triggering Player) + |r + (substring(entered chat string) 2, 40))) above TalkingUnits[(Player number of (Triggering player))] with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Set the velocity of (Last created floating text) to 15.00 towards 90.00 degrees






please tell me what went wrong.
 

Ambeco

New Member
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2
Ignoring the fact that this thread has been dead for nearly three years, the problem was you simply typed the stuff in, instead of going through the string appendations. I haven't worked on WC3 maps in years but I think it's something like

Floating Text - Create floating text that reads _A_ above ...
_A_ = String - Concatination _B_ and _D_.
_B_ = String - Player name of _C_
_C_ = Player - Triggering Player
_D_ = String - Concatination _E_ and _F_.
_E_ = "|r"
_F_ = String - Substring(_G_, 2, 40)
_G_ = String - Entered Chat String
 
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