How to: Hide Entered Chat Messages

Cilla

is watching you! Ahh, fresh meat!
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I'm pretty sure most of the helper members are english, so it'd be better if the screenshots are in english lol :)

Ok I use the german wc3 version, but i changed to the english WE.

Chatlog F12 and Allies F11 are unique boxes. Who can miss what i want to show?
I wrote in english in these screenshots.
Who actually cares wheter there is a bit of german text or english in the box.
Thats totally besides of the point everyone sees the difference. (except you mabye?)^^

If other people got porblems in 'understanding' the screenshots, I will change my wc3 into english and make 3 english screenshots for sure. ;)
 

Chocobo

White-Flower
Reaction score
409
Ok I use the german wc3 version, but i changed to the english WE.

Chatlog F12 and Allies F11 are unique boxes. Who can miss what i want to show?
I wrote in english in these screenshots.
Who actually cares wheter there is a bit of german text or english in the box.
Thats totally besides of the point everyone sees the difference. (except you mabye?)^^

If other people got porblems in 'understanding' the screenshots, I will change my wc3 into english and make 3 english screenshots for sure. ;)

If you need the English Game Interface, just ask for it.

(don't ask me I have a french one I got for 5$ in Japan)
 

Doom-Angel

Jass User (Just started using NewGen)
Reaction score
167
u can make it so the score screen will show the names like this:
Code:
PlayerNames
    Events
        Map initialization
    Conditions
    Actions
        For each (Integer A) from 1 to 10, do (Actions)
            Loop - Actions
                Set PlayerName[(Integer A)] = (Name of (Player((Integer A))))
                Player - Set name of (Player((Integer A))) to (                  ...
Code:
Player Leaves
    Events
        Player - Player 1 (Red) leaves the game
    Conditions
    Actions
        For each (Integer A) from 1 to 10, do (Actions)
            Loop - Actions
                Player - Set name of (Player((Integer A))) to PlayerName[(Integer A)]
                Wait 3.00 seconds
                Player - Set name of (Player((Integer A))) to (                  ...
and will show the name when he leaves then change back....

Edit: i checked it out and it doesn't work........ so i guess there is no way to solve this prob i guess

Edit 2: i thought of it and u can make it show the player names normally without showing the text just simply change the player name to player name + a lot of spaces :D

Edit 3 (i will surly make 10 in the end :p): now that i looked again in the tut i noticed u already made it lol i never realy understood that part of what u did there unitl now :p
 

Cilla

is watching you! Ahh, fresh meat!
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I think, in some game types the people will not care about their end game points.
Like Rpgs

There seems to be no way to disable the Allies Button F11.
Still for my orpg map I will use what you can see in Example Number 2.
 

Doom-Angel

Jass User (Just started using NewGen)
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i will use the Example 1 since i want them to see their name just not the text and the chat log doesn't make me much of a care how it looks mostly the allies button cuz in ur way they can't know if some1 left or not....
 

Cilla

is watching you! Ahh, fresh meat!
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i will use the Example 1 since i want them to see their name just not the text and the chat log doesn't make me much of a care how it looks mostly the allies button cuz in ur way they can't know if some1 left or not....

Oh sry, but I thought it is obvious.
When someone leaves you can for sure set his name to Player has left or so. That does not affect the chatlog anymore, since he left^^
 

Doom-Angel

Jass User (Just started using NewGen)
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167
u sure it would work?

i never seen a game which skips score screen after i leave or game ends
 
P

Peanuthead

Guest
In response to a message by Cilla in another topic.

It wasn't that I didn't get it, its just that the tutorial seems too much like just exact instructions, while failing to give what exactly the intructions do. Its a opinion, not something you should change.

And theres too much space, thats what there was too much of.
 

Doom-Angel

Jass User (Just started using NewGen)
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167
hmm cilla if i used Example 2 i would have a long name in the tool tip of the hero?
is there anyway to remove the player name?
cuz locust can't help me here since i won't be able to pick my own units....
 

Cilla

is watching you! Ahh, fresh meat!
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39
hmm cilla if i used Example 2 i would have a long name in the tool tip of the hero?
is there anyway to remove the player name?
cuz locust can't help me here since i won't be able to pick my own units....

It seems that using locust is the only way possible.
How do you mean that, you cannott pick your own units?


In response to a message by Cilla in another topic.

It wasn't that I didn't get it, its just that the tutorial seems too much like just exact instructions, while failing to give what exactly the intructions do. Its a opinion, not something you should change.

And theres too much space, thats what there was too much of.

Part 1
You hide all the original chat, you can see that on the screenshot and I wrote it several times..

Part 2
I wrote that this shows different ways to achieve different results
There are detailed informations under the screenshots / codes, which way will lead to what result.

Thanks for the critic, I will try to give a better introduction about what this Tut deals with.

I thought these spaces would create an easier readable structure (tellme if I failed^^)
 

Doom-Angel

Jass User (Just started using NewGen)
Reaction score
167
It seems that using locust is the only way possible.
How do you mean that, you cannott pick your own units?
selecting them or ordering them to do something....
 

Cilla

is watching you! Ahh, fresh meat!
Reaction score
39
selecting them or ordering them to do something....

Yes it is possible.

Just follow the steps in the locust part.
At first, give your units the locust ability in the object editor.
When the map start, means at map initialization.
Hide all units who have locust
Remove locust
Unhide all units


then they dont show a tooltip but they are selectable etc.
 

Blackveiled

Formerly, Ban-Lord
Reaction score
157
Hey, thanks for adding mine on the links, and I like the tutorial, it covers things people want to know, but cant find out. Thanks for the tut. +rep
 

Cilla

is watching you! Ahh, fresh meat!
Reaction score
39
No problem, thank you ;)
I just searched for some threads about chat and found yours, this helps us all^^

Doom-Angel, did it work for you?

I requested to add this to the Tutorial repository but did not receive any reply yet.

Thanks 1337Elite, I somehow oversaw this before.
Edit: I only found this: Game - End game and Skip scores <-- is that what you mean?
 

Doom-Angel

Jass User (Just started using NewGen)
Reaction score
167
sry for the double post but i looked at the triggers and look what action i have found:
Code:
Game - Disable pre-selection functionality (Disable pre-selection circles, life bars, and object info)
wouldn't that action will do the same as what u did with the locust?
 

Cilla

is watching you! Ahh, fresh meat!
Reaction score
39
sry for the double post but i looked at the triggers and look what action i have found:
Code:
Game - Disable pre-selection functionality (Disable pre-selection circles, life bars, and object info)
wouldn't that action will do the same as what u did with the locust?

AWESSSSSSSSSSSSSSSOOOOOOOOOOMe oops^^ I really did need that.

Yes it is another way to hide all bars etc, (I guess it is a WEU feature)
 

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,495
> wouldn't that action do the same as what you did with locust?

Not really, no.
Locust makes a unit untargetable. Completely.

And, no, it's not a WEU "feature" either...
 
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