Multiple Workers

The Arcot

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Hello, I've got another question with a potentially simple answer:

How do you make a building capable of building worked on by multiple units, like how human peasants do it?

All of the workers in my map have the human construction abilities, and all of the buildings are classified as human buildings (but not necessarily based on them), but only some of the buildings can be built by multiple units. I've probably simply overlooked it, but what field do I need to change?
 

Builder Bob

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Change the worker's race to human. All buildings made by human workers need to be built with the repair ability.
 

LurkerAspect

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Change the worker's race to human. All buildings made by human workers need to be built with the repair ability.

I hearby second that. It depends on what race the unit is. An undead builder can walk away from a building, a human builder can get help, and an orc or neutral builder must build alone. I'm not sure about night-elf though, some buildings sacrifice the builder (ancient classification?)
 

The Arcot

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I know. All the builders are actually based off of peasants, so I know it's not the worker thats the problem. Its only SOME buildings that can only be worked on by one unit at a time.
 

LurkerAspect

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o_O that must be the same with the Night-Elves.

GOT IT!!! Look under the human repair ability, it has a field called "power build".

Night-Elf Ancients have the classification of "ancient", so they must obviously consume the builder.

All human buildings have the classification of "Mechanical"
 

The Arcot

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Ok, I checked all the buildings and they are indeed mechanical, and I know that it isn't anything to do with the worker.

Each worker is pretty much exactly the same except for model and sound set.

To clarify further: I will give an example:

The worker 'serf' can build Barracks and Chapel. Barracks can be worked on by multiple serfs, but chapel can only be built by one serf at a time. I cannot find any profound differences between the two buildings, so I must be missing something.
 

Builder Bob

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Very strange...

Since you already have one working building, you can duplicate it and change it's values to become a chapel as a last resort.

However, I'm sure you want to get to the bottom of the problem. Which buildings are they based on? Maybe there's some inherent ability in one of them.
 

turok255

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Would it be possible for you to upload your map in a post? If so i'll look at it.
 
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