Ghostwind
o________o
- Reaction score
- 172
More efficient GUI. No more leaks and leave the BJs to the prostitutes.
Allowing maps to be over 5 mb and be like 20 instead.
Loading screens with animation (Loading screen with animation would make the players more patient)
Deleting extra models in wc3 so they don't take extra space
heres my idea.
A spell called Physics or somthing, basicly a physics engine type spell that would fire a partical that would move according to the parimiters set out in the object editor.
Like, bounce, gravity, wind, damage, speed ect...
It would add alot of functionality to the maps you could make.
What I meant by the 20 mb is allowing to host maps 20 mb on B.net.
Ability to create inverted terrain (like caves with the lower tool...)
Layers like in photoshop but for doodads.
Ability to have multiple levels of walkable buildings.
What I meant by the 20 mb is allowing to host maps 20 mb on B.net.
I have 779 downloaded maps, with a total filesize of 706 mb. I don't want the total filesize going up by 4 times that just because map makers decided to waste memory by adding crappy music and pointless models that take up more filesize than they're worth.
Terrain is already pretty unlimited except the tiles.- No Terrain Limits(I'm mostly a terrainer)
- Properly implemented trackables(why Blizzard never finished them, no one knows)
- A stronger programming language than JASS, or just more functionality.
That's just about all I can think of.
Something built-in would still be awesome thoughThere are physics engines made in WE I think.
Unless people can join games while the game is in progress (like Counter-Strike, or some other FPS game), that's just gonna make everyone have to wait ages just to play a single game (it takes me long enough to DL a 4mb map on B.net, I don't want to have to DL a 20mb one )What I meant by the 20 mb is allowing to host maps 20 mb on B.net.
And something that allowed you, when creating a new trigger, to give you the text pane (can't think of a better way of putting it) rather than the GUI stuffA decent editing environment for Jass. (Basically NewGen, but there by default.)
Leave in the half-decent BJ's though (if they do get rid of the retarded ones, I hope SetUnitCanSleepBJ goes first )Removal of retarded functions in Jass. (BJ's)
Would be cool, but JASS is (IMO, at least) extremely simple by comparison to everything else - if they could keep the simplicity, and make it better, then <3- A stronger programming language than JASS, or just more functionality.
That's what SetUnitCanSleepBJ does =DAnd the other BJs which don't even reverse the order of arguments or have only 1 argument. (Or none)
Most? I would imagine it would ruin every map (since if you had to wait 5-10 mins for a player to join and make up any team difference)Although it could ruin some maps.