FrozenShadow
I am a WolfieeifloW fan.
- Reaction score
- 75
I have this map, it's called 'Olympian Rumble' I need many ideas for Greek heroes, especially the gods... anyway, keep the ideas coming! Thanks to everyone who gives me ideas! I might even have a surprise for you guys ^_^...
Sunday, 7:28 PM, June, 1, 2008.
This was too old, since, I am in need of it now, please post hero ideas!
This Format:
Screenshots:
Secret Heroes:
King Leonidas
Heroes:
Entraza, the God of Darkness
Azurot, the Shaman God
Rhamnousia
Medusa
Hephaestus
Charon
Phobos
Aphrodite
Hercules
???
Pandora
Helios
Zeus, Lord of Olympia <-- Will Adjust A Bit
Sunday, 7:28 PM, June, 1, 2008.
This was too old, since, I am in need of it now, please post hero ideas!
This Format:
Code:[b](Name) - (Title)[/b] [b]Model:[/b][U][/U] [b]Primary Attribute:[/b][COLOR="Red"][Attribute][/COLOR] <Abilities> [b][Ability 1 Name][/b] [b]Description:[/b] [i](If Not Triggered)[/i] [b]Based On:[/b] [b][Ability 2 Name][/b] [b]Description:[/b] [i](If Not Triggered)[/i] [b]Based On:[/b] [b][Ability 3 Name][/b] [b]Description:[/b] [i](If Not Triggered)[/i] [b]Based On:[/b] [b][Ultimate Name][/b] [b]Description:[/b] [i](If Not Triggered)[/i] [b]Based On:[/b]
Screenshots:
Secret Heroes:
King Leonidas
King Leonidas
Piercing Spear - Leonidas launches his spear at his opponent, dealing 100/150/200/250 damage, with a 10/15/20/25% chance to deal an extra 25/50/75/100 damage.
Shield Slam - Deals 35/55/75/95 damage, knocking back the target 200 range, and stunning for 1/1.5/2/2.5 seconds.
Phalanx - Leonidas defends himself from Melee and Ranged attacks.
Ult: This is Sparta! - Kicks the target really hard, so it falls backward and is stunned and takes damage. 25% chance for a pit of death to open up and the target to fall into it, instantly killing it.
Piercing Spear - Leonidas launches his spear at his opponent, dealing 100/150/200/250 damage, with a 10/15/20/25% chance to deal an extra 25/50/75/100 damage.
Shield Slam - Deals 35/55/75/95 damage, knocking back the target 200 range, and stunning for 1/1.5/2/2.5 seconds.
Phalanx - Leonidas defends himself from Melee and Ranged attacks.
Ult: This is Sparta! - Kicks the target really hard, so it falls backward and is stunned and takes damage. 25% chance for a pit of death to open up and the target to fall into it, instantly killing it.
Heroes:
Entraza, the God of Darkness
Entraza, the God of Darkness
Model: Illidan (evil)
Primary Attribute: [Strength]
Dark Portal
PASSIVE
Entraza's dark power gives a % chance to send (banish) the enemy unit to dark dimention, stunnign it.
level 1 - 10% chance, to banish the enemy unit for 5 seconds + 5 seconds stun.
level 2 - 15% chance, to banish the enemy unit for 5 seconds + 5 seconds stun.
level 3 - 20% chance, to banish the enemy unit for 5 seconds + 5 secodns stun.
level 4 - 25% chance, to banish the enemy unit for 5 seconds + 5 seconds stun.
Dark Link
Drags the enemy unit to the Dark God, dealing damage and send it into the air, stunning for 3 seconds. 600 range.
level 1 - 90 damage. 70mana
level 2 - 120 damage. 90mana
level 3 - 150 damage. 110mana
level 4 - 180 damage. 130mana
Dark Force
Drags enemy units in 400 range of the God into him dealing damage and stun them, before send them 800 range back again.
level 1 - 50 damage and 3 seconds stun. 120mana
level 2 - 65 damage and 3 seconds stun. 110mana
level 3 - 80 damage and 3 seconds stun. 100mana
level 1 - 100 damage and 3 seconds stun. 90mana
ULTIMATE:
Atom Finger
The Darkness God use his powers to destoy the atoms in enemy unit's body. Dealing huge pure damage.
level 1 - 450 damage. 120mana
level 2 - 600 damage. 120mana
level 1 - 700 damage. 120mana
180 seconds cooldown
Model: Illidan (evil)
Primary Attribute: [Strength]
Dark Portal
PASSIVE
Entraza's dark power gives a % chance to send (banish) the enemy unit to dark dimention, stunnign it.
level 1 - 10% chance, to banish the enemy unit for 5 seconds + 5 seconds stun.
level 2 - 15% chance, to banish the enemy unit for 5 seconds + 5 seconds stun.
level 3 - 20% chance, to banish the enemy unit for 5 seconds + 5 secodns stun.
level 4 - 25% chance, to banish the enemy unit for 5 seconds + 5 seconds stun.
Dark Link
Drags the enemy unit to the Dark God, dealing damage and send it into the air, stunning for 3 seconds. 600 range.
level 1 - 90 damage. 70mana
level 2 - 120 damage. 90mana
level 3 - 150 damage. 110mana
level 4 - 180 damage. 130mana
Dark Force
Drags enemy units in 400 range of the God into him dealing damage and stun them, before send them 800 range back again.
level 1 - 50 damage and 3 seconds stun. 120mana
level 2 - 65 damage and 3 seconds stun. 110mana
level 3 - 80 damage and 3 seconds stun. 100mana
level 1 - 100 damage and 3 seconds stun. 90mana
ULTIMATE:
Atom Finger
The Darkness God use his powers to destoy the atoms in enemy unit's body. Dealing huge pure damage.
level 1 - 450 damage. 120mana
level 2 - 600 damage. 120mana
level 1 - 700 damage. 120mana
180 seconds cooldown
Azurot, the Shaman God
Azurot, the Shaman God
Model: Troll Shaman
Primary Attribute: [Intelligence]
Poison Rain
450 AoE
level 1 - 40 damage each unit, and 10 damage every sec for 3 secs. 180mana
level 2 - 55 damage each unit, and 15 damage every sec for 5 secs. 180mana
level 3 - 70 damage each unit, and 15 damage every sec for 7 secs. 180mana
level 4 - 85 damage each unit, and 20 damage every sec for 9 secs. 180mana
Healing Bird
Creates healing bird at possition of caster.
level 1 - 20-30 damage, has 200 hp, gives to nearby units: +2hp sec, +1 armor and lasts 20 seconds. 120 mana
level 2 - 25-35 damage, has 250 hp, gives to nearby units:+3hp sec, +1,5 armor and lasts 20 seconds. 120 mana
level 3 - 30-40 damage, has 290 hp, gives to nearby units:+4hp sec, +2 armor and lasts 20 seconds. 120 mana
level 4 - 35-45 damage, has 340 hp, gives to nearby units:+5hp sec, +3 armor and lasts 20 seconds. 120 mana
Shock Blink
Blink to target point and push back enemys around hero at orginal point, + stun.
level 1 - 200 range knockback, 1 secs stun and 1000 range blink range. 140mana
level 2- 300 range knockback, 2 secs stun and 1100 range blink range. 140mana
level 3 - 350 range knockback, 3 secs stun and 1200 range blink range. 140mana
level 4 - 500 range knockback, 5 secs stun and 1300 range blink range. 140mana
Model: Troll Shaman
Primary Attribute: [Intelligence]
Poison Rain
450 AoE
level 1 - 40 damage each unit, and 10 damage every sec for 3 secs. 180mana
level 2 - 55 damage each unit, and 15 damage every sec for 5 secs. 180mana
level 3 - 70 damage each unit, and 15 damage every sec for 7 secs. 180mana
level 4 - 85 damage each unit, and 20 damage every sec for 9 secs. 180mana
Healing Bird
Creates healing bird at possition of caster.
level 1 - 20-30 damage, has 200 hp, gives to nearby units: +2hp sec, +1 armor and lasts 20 seconds. 120 mana
level 2 - 25-35 damage, has 250 hp, gives to nearby units:+3hp sec, +1,5 armor and lasts 20 seconds. 120 mana
level 3 - 30-40 damage, has 290 hp, gives to nearby units:+4hp sec, +2 armor and lasts 20 seconds. 120 mana
level 4 - 35-45 damage, has 340 hp, gives to nearby units:+5hp sec, +3 armor and lasts 20 seconds. 120 mana
Shock Blink
Blink to target point and push back enemys around hero at orginal point, + stun.
level 1 - 200 range knockback, 1 secs stun and 1000 range blink range. 140mana
level 2- 300 range knockback, 2 secs stun and 1100 range blink range. 140mana
level 3 - 350 range knockback, 3 secs stun and 1200 range blink range. 140mana
level 4 - 500 range knockback, 5 secs stun and 1300 range blink range. 140mana
Ultimate:
Shaman Strike
Sends out waves of the shamans power, Healing and Armor bonus / Damage and armor discrease.
level 1 - 5 waves , 4 jumps each wave, heals 50 hitpoints and gives +3 armor for 30 seconds each nearby friendly units / 50 damage and discrease armor by 3 for 30 seconds. 200 mana
level 2 - 5 waves , 6 jumps each wave, heals 60 hitpoints and gives +4 armor for 40 seconds each nearby friendly units / 60 damage and discrease armor by 4 for 40 seconds. 200 mana
level 3 - 5 waves , 8 jumps each wave, heals 70 hitpoints and gives +5 armor for 50 seconds each nearby friendly units / 70 damage and discrease armor by 5 for 50 seconds. 200 mana
Note the waves can maximum jump 3 times at one unit, deal/heal maximum 150/180/210 damage/hp and reduse/increase armor maximum by 9/12/15!
Rhamnousia
(Rhamnousia) - (Nemesis)
Model: Warden
Primary Attribute: [Agility]
<Abilities>
[Vengefull Strike]
Description:
Teleports behind a target and lands a blow that deals damage based on the damage the target has dealt the last X seconds.
Lvl 1 - 50 + 1.0 x damage dealt last 5 sec
Lvl 2 - 75 + 1.2 x damage dealt last 6 sec
Lvl 3 - 110 + 1.4 x damage dealt last 7 sec
[Avenger] (Passive)
Description:
When an ally hero dies near her, she will gain + attack and movement speed for a few seconds. In addition, she also gains +X% damage against a hero that has killed her, stacks up for each kill.
Level 1 - + 20% as & ms. + 2% dmg per kill
Level 2 - + 35% as & ms. + 4 dmg per kill
Level 3 - + 50% as & ms. + 6% dmg per kill
[Pursuit of Vendetta]
Description:
Spreads her wings (might wanna download a wing attachment :>) and dashes forward, determined to pursue her enemies.
Can target point or unit, if a unit is targeted, the flight will be as much longer as the unit has moved from it's original point.
Ex. 1 - Target stands still, flight distance = 800
Ex. 2 - Target moves 200 yards, flight distance = 1000
Slows units by 20% in her wake.
Level 1 - 500 yards
Level 2 - 650 yards
Level 3 - 800 yards
Model: Warden
Primary Attribute: [Agility]
<Abilities>
[Vengefull Strike]
Description:
Teleports behind a target and lands a blow that deals damage based on the damage the target has dealt the last X seconds.
Lvl 1 - 50 + 1.0 x damage dealt last 5 sec
Lvl 2 - 75 + 1.2 x damage dealt last 6 sec
Lvl 3 - 110 + 1.4 x damage dealt last 7 sec
[Avenger] (Passive)
Description:
When an ally hero dies near her, she will gain + attack and movement speed for a few seconds. In addition, she also gains +X% damage against a hero that has killed her, stacks up for each kill.
Level 1 - + 20% as & ms. + 2% dmg per kill
Level 2 - + 35% as & ms. + 4 dmg per kill
Level 3 - + 50% as & ms. + 6% dmg per kill
[Pursuit of Vendetta]
Description:
Spreads her wings (might wanna download a wing attachment :>) and dashes forward, determined to pursue her enemies.
Can target point or unit, if a unit is targeted, the flight will be as much longer as the unit has moved from it's original point.
Ex. 1 - Target stands still, flight distance = 800
Ex. 2 - Target moves 200 yards, flight distance = 1000
Slows units by 20% in her wake.
Level 1 - 500 yards
Level 2 - 650 yards
Level 3 - 800 yards
[Arch Nemesis] (Passive) <--- How the hell do I code this?
Description:
Rhamnousia is indeed, everyones' worst enemy. She gains different benefits when fighting different enemies.
Gains mana burn when attacking an intellegence hero, slowing attack against agility heroes, and damage based on max hp against strength heroes. Also gains splash attack against non-heroes (creeps).
Level 1 - 45 mana burn, 35% slow, 2% of max hp on hit, 40% splash.
Medusa
Medusa
Model: That naga female spellcaster
Primary Attribute:Intelligence
Snake Bite
Description: Each attack has X % to deal poisonous damage, dealing Y damage over X time.
Seduce
Description: Seduces the target, making it X % slowed and dealing Y % less damage versus the medusa.
Arrow of Pain
Description: Launches an arrow upon the target, dealing X damage.
Model: That naga female spellcaster
Primary Attribute:Intelligence
Snake Bite
Description: Each attack has X % to deal poisonous damage, dealing Y damage over X time.
Seduce
Description: Seduces the target, making it X % slowed and dealing Y % less damage versus the medusa.
Arrow of Pain
Description: Launches an arrow upon the target, dealing X damage.
Petrify
Description: Turns the target into stone, making it unable to attack and move, and takes X % more damage.
You could just make a lovely trigger, stunning the unit, give it reduced armor and give it some more grayish color, and stopping it's movement.
Hephaestus
Hammer Fall
Hephaestus slams his hammer onto the ground, dealing damage and slowing nearby opponents.
Refined Weapons
The mere presence of Hephaestus refines all of his nearby allies' weapons, increasing their offensive capability.
Refined Armor
The mere presence of Hephaestus refines all of his nearby allies' armor, increasing their defensive capability.
Hephaestus slams his hammer onto the ground, dealing damage and slowing nearby opponents.
Refined Weapons
The mere presence of Hephaestus refines all of his nearby allies' weapons, increasing their offensive capability.
Refined Armor
The mere presence of Hephaestus refines all of his nearby allies' armor, increasing their defensive capability.
Master Smith
Hephaestus, the Master Smith, also increases the ability of his weapons, giving him a 10/20/30% chance to deal massive damage to his opponent, and pillage 10/15/20 gold, for creeps, and 40/50/60 gold from heroes.
Charon
Charon, Styx Ferryman
Obolus (passive)
The price to cross the Styx is 1 obolus, though on the battlefield, Charon demands 1 obolus from every enemy he encounters. Gives a 10/12/15% chance to steal 20/35/50 gold from any enemy he attacks. If the enemy has below 400 gold, he does not lose gold but takes 100/125/150 damage.
Tide of the Styx
Charon uses his powers to order the water of the Styx to flow over the earth.
This soakes the ground within 400 range of Charon with magical waters that causes enemies to have their movement speed slowed by 15/25/35% and lose 20/30/40 hp and mana per second. Lasts 4/6/8 seconds.
Slam
Charon always carries a hammer or an oar to keep the moneyless souls who want to cross the Styx on a distance. He swings his weapon around, dealing 150/185/225 damage to nearby units and stunning them for 2 seconds.
Obolus (passive)
The price to cross the Styx is 1 obolus, though on the battlefield, Charon demands 1 obolus from every enemy he encounters. Gives a 10/12/15% chance to steal 20/35/50 gold from any enemy he attacks. If the enemy has below 400 gold, he does not lose gold but takes 100/125/150 damage.
Tide of the Styx
Charon uses his powers to order the water of the Styx to flow over the earth.
This soakes the ground within 400 range of Charon with magical waters that causes enemies to have their movement speed slowed by 15/25/35% and lose 20/30/40 hp and mana per second. Lasts 4/6/8 seconds.
Slam
Charon always carries a hammer or an oar to keep the moneyless souls who want to cross the Styx on a distance. He swings his weapon around, dealing 150/185/225 damage to nearby units and stunning them for 2 seconds.
Last Ferry
Passively increases Tide of the Styx' range by 100.
When Charon activates this skill, he ferries all nearby units who are under the effect of Tide of the Styx to the land of the dead. This makes them totaly dissapear for 6 seconds. While they are dissapeared, the effect of Tide of the Styx keeps harming them. When they reach the land of the living again, they have their armor reduced by 6 for 10 seconds.
Phobos
Phobos, the incarnation of fear
War Deity (passive)
Being a son of the war god Ares, Phobos is very skilled on the battlefield.
He has a 10/18/25% chance to deal double damage and has a 20/30/40% chance to block 30/45/60 damage.
Fear
Casts terrible fear upon every enemy in the target area, causing every normal unit to run away in fear for 4/6/8 seconds and every hero to take 10/20/30% extra damage and a 20/30/40% chance to miss for 6/10/14 seconds. Affects a small/medium/large area.
Night Spear
Phobos and his twin brother Deimos received the nickname "Sons of the Night". Phobos will throw a with dark magic enchanted spear at the target enemy, dealing 100/200/300 damage. If the target enemy is feared, it will take 25/40/55 damage every second fear lasts. (This skill has a quite short range)
War Deity (passive)
Being a son of the war god Ares, Phobos is very skilled on the battlefield.
He has a 10/18/25% chance to deal double damage and has a 20/30/40% chance to block 30/45/60 damage.
Fear
Casts terrible fear upon every enemy in the target area, causing every normal unit to run away in fear for 4/6/8 seconds and every hero to take 10/20/30% extra damage and a 20/30/40% chance to miss for 6/10/14 seconds. Affects a small/medium/large area.
Night Spear
Phobos and his twin brother Deimos received the nickname "Sons of the Night". Phobos will throw a with dark magic enchanted spear at the target enemy, dealing 100/200/300 damage. If the target enemy is feared, it will take 25/40/55 damage every second fear lasts. (This skill has a quite short range)
Terror Pulse (ultimate)
Unleashed a pulse of true terror itself, covering the battlefield with fear, terror, and panic. This slows all units (including allies, not including Phobos) within 400 range of Phobos their movement speed by 50% and attack speed by 40%. Lasts 6 seconds
Aphrodite
(Cytherea) - (Aphrodite)
Model: Sorceress
Primary Attribute:[Intelligence]
<Abilities>
[Mesmerizing Gaze]
Description:
Gazes into the eyes of an enemy, completely mesmerizing it. Stuns for a few seconds, creeps will switch side to fight for Aphrodite when the duration is over.
Channeling
Level 1 - Channels up to 2 seconds. Max level 4 creeps.
Level 2 - Channels up to 3 seconds. Max level 6 creeps.
Level 3 - Channels up to 4 seconds. Max level 9 creeps.
(If Not Triggered) Based On: Aerial Shackle + Charm
[Myrtle Petals]
Description:
Fills the air with dancing myrtle petals, causing all nearby enemies to drowse.
Slows enemies, if a unit stays to long it will be put to sleep, sleep breaks on attack.
Last 15 seconds
Level 1 - 40/20 % attack/movement speed reduction. Falls asleep after 8 seconds.
Level 2 - 50/25 % attack/movement speed reduction. Falls asleep after 7 seconds.
Level 3 - 60/30 % attack/movement speed reduction. Falls asleep after 6 seconds.
(If Not Triggered) Based On: Endurance Aura + Sleep
[Heart Sting] (Passive)
Description:
Each attack that Aphrodite performs will hurt the target emotionally due to the fact of actually being attacked by Aphrodite. Deals additonal damage that stacks up.
Level 1 - 10 damage per attack
Level 2 - 20 damage per attack
Level 3 - 30 damage per attack
Model: Sorceress
Primary Attribute:[Intelligence]
<Abilities>
[Mesmerizing Gaze]
Description:
Gazes into the eyes of an enemy, completely mesmerizing it. Stuns for a few seconds, creeps will switch side to fight for Aphrodite when the duration is over.
Channeling
Level 1 - Channels up to 2 seconds. Max level 4 creeps.
Level 2 - Channels up to 3 seconds. Max level 6 creeps.
Level 3 - Channels up to 4 seconds. Max level 9 creeps.
(If Not Triggered) Based On: Aerial Shackle + Charm
[Myrtle Petals]
Description:
Fills the air with dancing myrtle petals, causing all nearby enemies to drowse.
Slows enemies, if a unit stays to long it will be put to sleep, sleep breaks on attack.
Last 15 seconds
Level 1 - 40/20 % attack/movement speed reduction. Falls asleep after 8 seconds.
Level 2 - 50/25 % attack/movement speed reduction. Falls asleep after 7 seconds.
Level 3 - 60/30 % attack/movement speed reduction. Falls asleep after 6 seconds.
(If Not Triggered) Based On: Endurance Aura + Sleep
[Heart Sting] (Passive)
Description:
Each attack that Aphrodite performs will hurt the target emotionally due to the fact of actually being attacked by Aphrodite. Deals additonal damage that stacks up.
Level 1 - 10 damage per attack
Level 2 - 20 damage per attack
Level 3 - 30 damage per attack
[Divine Beauty] (Passive)
Description:
Units that attack Aphrodite will feel doubt in their hearts, slowing their attack speed and causing them to deliberetly miss some of their attacks.
In addition, a unit that actually kills her will attempt to perform suicide when it realizes it's action, damaging it for 300 damage.
(If Not Triggered) Based On: Drunken Haze
Hercules
(Hercules) - (Half-God)
Model:Arthas (Wielding Frostmour)
Primary Attribute:[Stength]
<Abilities>
[Strength of the gods]
Description:Since Hercules is a son of Zeus he gets the strength of gods making him much stronger.
(If Not Triggered) Based On:Berserker
[Gods Speed]
Description:Hercules charges at his enemies making them stunned.
(If Not Triggered) Based On:Needs to be triggerd i think
[Stone Throw]
Description:Hercules throws a big stone at hes enemys dealing (X) damage and stunning them.
(If Not Triggered) Based On:Rock throw abillity that the mud golems got
[Ultimate: Half-God]
Description:Since hercules is a half-god he can turn into a god for some sec and making him higher damage and stunned.
(If Not Triggered) Based On:Avatar
Model:Arthas (Wielding Frostmour)
Primary Attribute:[Stength]
<Abilities>
[Strength of the gods]
Description:Since Hercules is a son of Zeus he gets the strength of gods making him much stronger.
(If Not Triggered) Based On:Berserker
[Gods Speed]
Description:Hercules charges at his enemies making them stunned.
(If Not Triggered) Based On:Needs to be triggerd i think
[Stone Throw]
Description:Hercules throws a big stone at hes enemys dealing (X) damage and stunning them.
(If Not Triggered) Based On:Rock throw abillity that the mud golems got
[Ultimate: Half-God]
Description:Since hercules is a half-god he can turn into a god for some sec and making him higher damage and stunned.
(If Not Triggered) Based On:Avatar
???
??? - (Infected)
Model: Skeletal Archer
Primary Attribute:[Agility]
<Abilities>
[Poison Arrows] (Passive)
Description: Dips his arrows in his infected wound, making all shots infecting enemies, slowing them and dealing damage over time. As he takes more damage, the wounds opens, exposing the arrows to a greater amount of poison.
Level 1 - slow by 5% deals 8 + 2% of lost hp per sec for 5 sec.
Level 2 - slow by 10% deals 10 + 3% of lost hp per sec for 5 sec.
Level 3 - slow by 15% deals 12 + 4% of lost hp per sec for 5 sec.
(If Not Triggered) Based On: Slow poison + triggering
[Pit Dweller]
Description: As a person used to living in a cave, [Insert Name of that Guy Here] moves with great stealth. Turns invisible but slows movement speed, first attack will cause additional dmg. Also gives the passive ability to become invisible when standing still at nighttime.
Level - 1 -45% movement speed. + 100 damage. 3 seconds to stealth
Level - 2 -35% movement speed. + 175 damage. 2.2 seconds to stealth
Level - 3 -20% movement speed. + 280 damage. 1.4 seconds to stealth
(If Not Triggered) Based On: Windwalk, Spellbook + Shadowmeld
[Contagious Nature] (Passive)
Description: Majorly infected by the poison in his wound [Insert Name of that Guy Here] infects nearby enemies with disease. Also spawns a disease cloud that deals massive damage on death.
Level - 1 5 dmg per second for 30 seconds. 2.8x the amount on death.
Level - 1 8 dmg per second for 30 seconds. 3.4x the amount on death.
Level - 1 11 dmg per second for 30 seconds. 3.9x the amount on death.
(If Not Triggered) Based On: Disease Cloud, Disease Cloud (Unit) w ability Disease Cloud + triggering
[Death's Needle]
Description: Takes one arrow and jabs it deep into his wound, covering it with the most lethal poison. The arrow will poison target unit, damaging and slowing depending on hp lost.
Channels for 1.5 seconds, deals 150 damage to himself. 900 range.
Deals (40 + 5% of hp lost) damage per second. Also slow movement speed by (30 + (5 x every 1/10 hp lost))%. Lasts 25 seconds
(If Not Triggered) Based On: Any missile ability that leaves a buff, acid bomb prob best option
Model: Skeletal Archer
Primary Attribute:[Agility]
<Abilities>
[Poison Arrows] (Passive)
Description: Dips his arrows in his infected wound, making all shots infecting enemies, slowing them and dealing damage over time. As he takes more damage, the wounds opens, exposing the arrows to a greater amount of poison.
Level 1 - slow by 5% deals 8 + 2% of lost hp per sec for 5 sec.
Level 2 - slow by 10% deals 10 + 3% of lost hp per sec for 5 sec.
Level 3 - slow by 15% deals 12 + 4% of lost hp per sec for 5 sec.
(If Not Triggered) Based On: Slow poison + triggering
[Pit Dweller]
Description: As a person used to living in a cave, [Insert Name of that Guy Here] moves with great stealth. Turns invisible but slows movement speed, first attack will cause additional dmg. Also gives the passive ability to become invisible when standing still at nighttime.
Level - 1 -45% movement speed. + 100 damage. 3 seconds to stealth
Level - 2 -35% movement speed. + 175 damage. 2.2 seconds to stealth
Level - 3 -20% movement speed. + 280 damage. 1.4 seconds to stealth
(If Not Triggered) Based On: Windwalk, Spellbook + Shadowmeld
[Contagious Nature] (Passive)
Description: Majorly infected by the poison in his wound [Insert Name of that Guy Here] infects nearby enemies with disease. Also spawns a disease cloud that deals massive damage on death.
Level - 1 5 dmg per second for 30 seconds. 2.8x the amount on death.
Level - 1 8 dmg per second for 30 seconds. 3.4x the amount on death.
Level - 1 11 dmg per second for 30 seconds. 3.9x the amount on death.
(If Not Triggered) Based On: Disease Cloud, Disease Cloud (Unit) w ability Disease Cloud + triggering
[Death's Needle]
Description: Takes one arrow and jabs it deep into his wound, covering it with the most lethal poison. The arrow will poison target unit, damaging and slowing depending on hp lost.
Channels for 1.5 seconds, deals 150 damage to himself. 900 range.
Deals (40 + 5% of hp lost) damage per second. Also slow movement speed by (30 + (5 x every 1/10 hp lost))%. Lasts 25 seconds
(If Not Triggered) Based On: Any missile ability that leaves a buff, acid bomb prob best option
Pandora
(Pandora) - (Box Keeper)
Model: Warden (the unarmored type)
Primary Attribute:[Intelligence]
<Abilities>
[Release Hope]
Description:
Summons Hope to turn the tide of battle, heals all targets with hp below 40% and damages all enemies with hp over 80% in a 600 AoE.
Lvl 1 - 175 heal/damage
Lvl 2 - 260 heal/damage
Lvl 3 - 345 heal/damage
(If Not Triggered) Based On: Triggered
[Release Plauge]
Description:
Summons Plauge to aid her in battle, fights for her until death.
Lvl 1 - 450 hp, 3 armor, has damaging poison attack
Lvl 2 - 550 hp, 4 armor, has damaging and slowing poison attack
Lvl 3 - 650 hp, 5 armor, has damaging and slowing poison attack, has plauge cloud
(If Not Triggered) Based On: Summon Misha
[Release Revenge]
Description:
Summons Revenge to darken the minds of a group enemy units. If an affected unit is attacked it will not stop until it has attacked back.
Lasts 10 seconds.
Level 1 - Units will keep going for 3 seconds or until landed 1 attack.
Level 2 - Units will keep going for 4 seconds or until landed 1 attack.
Level 3 - Units will keep going for 5 seconds or until landed 2 attacks.
(If Not Triggered) Based On: Triggered
Model: Warden (the unarmored type)
Primary Attribute:[Intelligence]
<Abilities>
[Release Hope]
Description:
Summons Hope to turn the tide of battle, heals all targets with hp below 40% and damages all enemies with hp over 80% in a 600 AoE.
Lvl 1 - 175 heal/damage
Lvl 2 - 260 heal/damage
Lvl 3 - 345 heal/damage
(If Not Triggered) Based On: Triggered
[Release Plauge]
Description:
Summons Plauge to aid her in battle, fights for her until death.
Lvl 1 - 450 hp, 3 armor, has damaging poison attack
Lvl 2 - 550 hp, 4 armor, has damaging and slowing poison attack
Lvl 3 - 650 hp, 5 armor, has damaging and slowing poison attack, has plauge cloud
(If Not Triggered) Based On: Summon Misha
[Release Revenge]
Description:
Summons Revenge to darken the minds of a group enemy units. If an affected unit is attacked it will not stop until it has attacked back.
Lasts 10 seconds.
Level 1 - Units will keep going for 3 seconds or until landed 1 attack.
Level 2 - Units will keep going for 4 seconds or until landed 1 attack.
Level 3 - Units will keep going for 5 seconds or until landed 2 attacks.
(If Not Triggered) Based On: Triggered
[Pandora's Box]
Description:
Releases Revenge, Plauge, and Hope and gives them additional bonuses. Also releases Spite, Dispair, and Envy.
Revenge - Lasts 1 seconds longer
Hope - Heals/damages for an additonal 75
Plauge - Receives 35% increased movement and attack speed
-----------------------------------------------------------
Dispair - Slows enemies by 15% for (number of enemy hereos - number of allied heroes) nearby.
Envy - Grants allies the chance to steal gold on attack if attack hero has more gold than the attacker.
Spite - Increases the attack speed of nearby allied but makes them take damage per second.
(If Not Triggered) Based On:
Helios
(Euryphaessa) - (Helios)
Model: Kael
Primary Attribute:[Intelligence]
<Abilities>
[Sunflare]
Description:
Shoots out a firebolt of intense light that burns everything in it's way.
Units that come in contact with the bolt takes damage. Also leave a fiery trail for 5 seconds that deals damage per second. In additon blinds enemies in a 600 AoE to miss 35% of their atttacks for 5 seconds.
Lvl 1 - 75 damage, 25 damage per second
Lvl 2 - 150 damage, 50 damage per second
Lvl 3 - 225 damage, 75 damage per second
(If Not Triggered) Based On: Drunken Haze, Flamestrike + Triggering
[Heavenly Wagon]
Description:
Summons his wagon and horses and rides forward (Dunno how to to this ) in a fiery blaze .
Instant cast.
Lvl 1 - 600 range. 90 damage
Lvl 2 - 750 range. 180 damage
Lvl 3 - 900 range. 270 damage
(If Not Triggered) Based On:
[Radiating Presence] (Passive)
Description:
Deals damage per second to nearby units in a 220 AoE. Also deals damage to all enemies in a 800 AoE that looks directly at him, damage is increased the closer the distance.
Lvl 1 - 10 dps, 40 - Dist/40
Lvl 2 - 10 dps, 50 - Dist/45
Lvl 3 - 10 dps, 60 - Dist/50
(If Not Triggered) Based On: Imolation
Model: Kael
Primary Attribute:[Intelligence]
<Abilities>
[Sunflare]
Description:
Shoots out a firebolt of intense light that burns everything in it's way.
Units that come in contact with the bolt takes damage. Also leave a fiery trail for 5 seconds that deals damage per second. In additon blinds enemies in a 600 AoE to miss 35% of their atttacks for 5 seconds.
Lvl 1 - 75 damage, 25 damage per second
Lvl 2 - 150 damage, 50 damage per second
Lvl 3 - 225 damage, 75 damage per second
(If Not Triggered) Based On: Drunken Haze, Flamestrike + Triggering
[Heavenly Wagon]
Description:
Summons his wagon and horses and rides forward (Dunno how to to this ) in a fiery blaze .
Instant cast.
Lvl 1 - 600 range. 90 damage
Lvl 2 - 750 range. 180 damage
Lvl 3 - 900 range. 270 damage
(If Not Triggered) Based On:
[Radiating Presence] (Passive)
Description:
Deals damage per second to nearby units in a 220 AoE. Also deals damage to all enemies in a 800 AoE that looks directly at him, damage is increased the closer the distance.
Lvl 1 - 10 dps, 40 - Dist/40
Lvl 2 - 10 dps, 50 - Dist/45
Lvl 3 - 10 dps, 60 - Dist/50
(If Not Triggered) Based On: Imolation
[Sunstorm] (Global)
Description:
Calls down rains of sunbolts on all enemy units on the map, calls down one rain per second, channels up to 5 seconds.
(If Not Triggered) Based On: Rain of Fire
Zeus, Lord of Olympia <-- Will Adjust A Bit
(Zeus) - (King of Olympia)
Model:Avatar Mountain king form
Primary Attribute:[Agility]
<Abillitys>
[Gods Wrath]
Description:He shows hes wrath throwing a thunderbolt on all enemy heroes dealing (X) damage
(If Not Triggered) Based On: Triggered i think
[Healing Thunder]
Description:Zeus throws hes thunders on an ally hero and fills there hp up!
(If Not Triggered) Based On:Healing wave if u want AoE or Holy light for one target
[Strength of Olympia]
Description:Sence zeus is the king of olympia he has ultimate powers giving him a aura that makes hes attack and movement speed go up!
(If Not Triggered) Based On:Unholy aura
[Throw thunder]
Description:He throws a thunderbolt on hes all enemys dealing (X) damage and makes them stuned for (X) sec.
(If Not Triggered) Based On:Triggered
Model:Avatar Mountain king form
Primary Attribute:[Agility]
<Abillitys>
[Gods Wrath]
Description:He shows hes wrath throwing a thunderbolt on all enemy heroes dealing (X) damage
(If Not Triggered) Based On: Triggered i think
[Healing Thunder]
Description:Zeus throws hes thunders on an ally hero and fills there hp up!
(If Not Triggered) Based On:Healing wave if u want AoE or Holy light for one target
[Strength of Olympia]
Description:Sence zeus is the king of olympia he has ultimate powers giving him a aura that makes hes attack and movement speed go up!
(If Not Triggered) Based On:Unholy aura
[Throw thunder]
Description:He throws a thunderbolt on hes all enemys dealing (X) damage and makes them stuned for (X) sec.
(If Not Triggered) Based On:Triggered