AceHart
Your Friendly Neighborhood Admin
- Reaction score
- 1,495
The theme:
Flashy Summoning
You know the usual summoning spells like Feral Spirit.
You click the button, and all you get is some redish-brown mini-effect...
Boring.
Given the season we're in, it's lights and overkill decoration on every corner.
So should your spell be.
Take any single-level point target ability (Cluster Rockets, Silence, Dispel Magic, ...) that, when cast,
comes with the most visually impressive way to summon a single unit at that point.
Rules
- The spell must fit the theme
- The spell must be made by you, specifically for this contest
- You may use GUI, JASS, vJASS or any mix
- You may use an attachment system (Table, CSData, ...)
- No imports! Which means NO IMPORTS! (this does not include the previously mentioned attachment system)
- Your map must be fully usable with the default TFT editor, latest patch, running NewGen 1.5a or later
- The rules are not open to discussion
If your map doesn't match any of these requirements, your submission is history.
Deadline
Submissions will be accepted until this thread gets closed, which should be around midnight GMT on December, 30th 2008.
Grading
- Flashyness: 20 points,
Maximum possible: 40 points.
If there are more than 10 submissions (11 and up),
a three day public poll will be posted to reduce the submissions by half first (rounded down if needed).
Judges:
- Hulk3 (aka emjlr3)
- Myself
Which should cover all expected mapping features and needs.
What you get
The usual suspects include a random but usually high amount of rep (20 and up for the top), and the right to brag.
What do I do when I'm done?
Post your map in the submissions thread.
Nothing else goes there!
Just a post with your submission.
Yes, you may edit your post to re-submit as needed, but any "edited by" that has a date and time after the thread gets closed will be dismissed.
Yes, you are expected to post an actual working map.
I won't try hard to find the perfect set of options to open your map.
Expect default settings, nothing more.
If it doesn't open first try, there won't be a second one.
General stuff
- Yes, your spell is expected to be point target, with an area of effect
- No, the summoned unit doesn't have to do anything. It makes an entrance. An appearance. The Grand Game. That will do just fine
- If you feel the need to use some pre-made library, consider reading the rules one more time (what part of "NO IMPORTS" didn't you get?); you can't expect high grades anyway if all you're doing is two xe function calls...
- As usual, if your post here "disappears for no reason", there actually was a reason and, no, we're not going to discuss it
- We do not edit posts to leave the part that was "OK"...
- Work in progress (WIP) posts are welcome, and encouraged
- "Discussion" should be kept to a minimum, your opinion on someone else's submission is better posted later, in the grading thread...
- Neither do we particularly care about how cool you think your spell is... judging will decide that
- Multi-unit instanceable (MUI), multi-player instanceable (MPI) or multi-whatever-the-heck are not required, but code grading will consider it
- "Leakfree" is not required, but code grading will consider it
- "Balanced" is of no interest in a map with one single spell, and lots of baddies to unload it on...
- We do not care for AI, Creeps, Revival triggers, Terrain decoration, ... show us a spell that impresses!
- The Helper Net reserves the right to cancel this contest at any moment, especially if Hulk3 had a bad day
Flashy Summoning
You know the usual summoning spells like Feral Spirit.
You click the button, and all you get is some redish-brown mini-effect...
Boring.
Given the season we're in, it's lights and overkill decoration on every corner.
So should your spell be.
Take any single-level point target ability (Cluster Rockets, Silence, Dispel Magic, ...) that, when cast,
comes with the most visually impressive way to summon a single unit at that point.
Rules
- The spell must fit the theme
- The spell must be made by you, specifically for this contest
- You may use GUI, JASS, vJASS or any mix
- You may use an attachment system (Table, CSData, ...)
- No imports! Which means NO IMPORTS! (this does not include the previously mentioned attachment system)
- Your map must be fully usable with the default TFT editor, latest patch, running NewGen 1.5a or later
- The rules are not open to discussion
If your map doesn't match any of these requirements, your submission is history.
Deadline
Submissions will be accepted until this thread gets closed, which should be around midnight GMT on December, 30th 2008.
Grading
- Flashyness: 20 points,
"Did it impress me?", "Could someone other than you like it?", "Was it longer than 0.3 seconds?", "Was I momentarily blinded by it's awesomeness?"
- Code: 10 points,includes stuff like "Do I like it?", "Does it work?", "More than once?", "It's cool, but what's with the insane lag?", "This 200-line function is never called?"
"I don't care about configuration - it's just more crap I have to scroll past before I get to the real deal - comments, however, are very much welcome" - Hulk3
- Theme and rules: 5 points,"I don't care about configuration - it's just more crap I have to scroll past before I get to the real deal - comments, however, are very much welcome" - Hulk3
easy to get, just have your submission follow the rules and theme, and you atleast come away with some points
- General: 5 points,includes whatever doesn't go in the other categories, a real "wildcard" point distribution, the intangibles would fall under this
Maximum possible: 40 points.
If there are more than 10 submissions (11 and up),
a three day public poll will be posted to reduce the submissions by half first (rounded down if needed).
Judges:
- Hulk3 (aka emjlr3)
- Myself
Which should cover all expected mapping features and needs.
What you get
The usual suspects include a random but usually high amount of rep (20 and up for the top), and the right to brag.
What do I do when I'm done?
Post your map in the submissions thread.
Nothing else goes there!
Just a post with your submission.
Yes, you may edit your post to re-submit as needed, but any "edited by" that has a date and time after the thread gets closed will be dismissed.
Yes, you are expected to post an actual working map.
I won't try hard to find the perfect set of options to open your map.
Expect default settings, nothing more.
If it doesn't open first try, there won't be a second one.
General stuff
- Yes, your spell is expected to be point target, with an area of effect
- No, the summoned unit doesn't have to do anything. It makes an entrance. An appearance. The Grand Game. That will do just fine
- If you feel the need to use some pre-made library, consider reading the rules one more time (what part of "NO IMPORTS" didn't you get?); you can't expect high grades anyway if all you're doing is two xe function calls...
- As usual, if your post here "disappears for no reason", there actually was a reason and, no, we're not going to discuss it
- We do not edit posts to leave the part that was "OK"...
- Work in progress (WIP) posts are welcome, and encouraged
- "Discussion" should be kept to a minimum, your opinion on someone else's submission is better posted later, in the grading thread...
- Neither do we particularly care about how cool you think your spell is... judging will decide that
- Multi-unit instanceable (MUI), multi-player instanceable (MPI) or multi-whatever-the-heck are not required, but code grading will consider it
- "Leakfree" is not required, but code grading will consider it
- "Balanced" is of no interest in a map with one single spell, and lots of baddies to unload it on...
- We do not care for AI, Creeps, Revival triggers, Terrain decoration, ... show us a spell that impresses!
- The Helper Net reserves the right to cancel this contest at any moment, especially if Hulk3 had a bad day