New version released that works for the latest 1.24b patch.
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v2.13
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Save/Load Compatibility: 2.11+
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New Features
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-Dark Invasion II now properly...
Here's an update for you :thup:
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v2.10
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Save/Load Compatibility: 2.10+
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New Features
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-Split the Save/Load codes into 3 separate but connected codes...
Hmm.. do you play on battle.net or Garena or something? Is it always at the same area?
New release!
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v2.09
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Save/Load Compatibility: 2.06+
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New Features...
I've made some models myself and I have successfully implemented them in wc3, but the problem is when I call DestroyEffect() it takes about 4 seconds before the effect disappears. This only happens on my self-made models, so I'm guessing it has something to do with the .mdl file.
Could it be...
Ok so I tried this:
call AddSpecialEffectTarget("Abilities\\Spells\\Orc\\Bloodlust\\BloodlustTarget.mdl",u,"hand,left")
call AddSpecialEffectTarget("Abilities\\Spells\\Orc\\Bloodlust\\BloodlustTarget.mdl",u,"hand,right")
But both effects appear on the same hand, so how are you supposed to...
Thanks :)
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v2.08
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Save/Load Compatibility: 2.06+
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New Features
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-New Loading Screen by rephfy
-Updated terrain around Anubia
-Added a new tutorial...
Indeed!
v2.06 released
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v2.06
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Save/Load Compability: 2.06+
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New Features
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-Added 6 new quests
-Added 25 new learnable abilities
-Unlocked...
I created a new test map and PauseUnit() seems to work even at negative terrain height, but it doesn't in my 480x480 map. This is really weird.
I even tried calling PauseUnit() 20 times in a row but my units just keep wandering around in random directions unaffected, but only on low terrain...