Recent content by codart

  1. C

    System Damage

    Can i use this system with Abuff from Anitarf. Can't make myself use buff struct, it's fail _ _!
  2. C

    Snippet Illusion

    Good job, man, i'm truly need it :D
  3. C

    System Status

    we should celebrate =))
  4. C

    System Advanced Item Indexing

    Hey, i found a bug with UID, let check the map http://dl.dropbox.com/u/14083092/Maper/Buggy.w3x scope test private struct tester private static method AII_filter takes item i returns boolean return GetItemTypeId(i) == 'I001' endmethod...
  5. C

    System Status

    hey jesus, i want a higher bonus, so i try to change that things // Str/Agi/Int (10 = 1023 max) //! i for i=1,11 do //! i createobject("AIs1","A5C"..myChar[i]) //! i makechange(current,"Istr",1,myBin[i]) //! i...
  6. C

    Modelpack Loadingbars // Tallybars // w/e Bars

    yeah, so if i assign this bar to a dummy unit (unit type ward) and only display for one specific player (srr for any misstake in writing), using if GetLocalPlayer() == somePlayer then ... endif. Will i get any error?
  7. C

    System BuffStruct

    hey j4l. Let say i want to detect when a buffstruct is created. Then check, if it's a negative buff then multiple it's duration by 2. Can you add or teach me the way to make a event similar to 'EVENT_BUFF_CREATED'
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