I'm having a problem with a Custom Script and I don't know how to fix it:banghead:
Can someone help me?(It's is to the emjlr3's "Attribute System v4")
I must do:
:eek::nuts:
You made me think about those ways of reviving... I will try them all!
But I found a problem: the Animate Dead spell casted by the Neutral Hostile make the "animated" units respawn too.
2- Create 2 Abilities based on the aura of the Fountain of Health(1 for healin the non-undead and other to do negative healing to undead) and then give those abilities to dummy units that will follow you hero anywhere.
Set tempGroup = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Shockwave))
isn't better that way?
Unit Group - Pick every unit in (Units of type Shockwave) and do (Unit Group - Add (Picked unit) to tempGroup)
Massive Impale
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Massive Impale
Actions
Set Caster = (Triggering unit)
Set Real = (Facing of (Triggering unit))
Set Breath_Angle = Real...