pause all buidings owned by player 1, they won't be able to do anything until you unpause them
I assume something like this would work
untitled trigger
actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) matching (((Picked unit) is A structure) Equal to True)) and do...
alright, I have a certain region, and I have part of this trigger working. what I want is for a unit selected to be added to a unit group only if the unit is in a certain region and it is not a building. this is what the trigger looks like right now. I am only working on player 1's trigger right...
hmm, maybe this might work. basically u need a integer variable(array) with how ever many possible skills plus 1, use the first array for the heroes level and the others as the other skills(make sure you maintain some order)
untitled trigger
Actions
Set Herotransfer[1] = (Hero level of...
What you want is to your worker that builds a building that is your tunnel. your tunnel needs a dummy ability to connect to another tunnel. The destination is just where you want the way gate to send the unit.
Thinking back to what I did, there is one very real possiblity that can really...
#3
not entirly sure this would work but try setting all the "triggering unit" to "hero manipulating item"
#5
I think this might work
untitled trigger
Events
Unit - A unit casts an ability
Conditions
(Ability being cast) Equal to (way gate connection)
Actions
Neutral Building - Set...
if all else fail, replicate the unit and do a unit replacement. go to the object editor copy your unit paste him with his attacks and everything set up. add an editor suffix. go to your trigs and do something like
Trigger
Events
Unit - A unit aquires an item
Conditions
(Hero...
I just tried it out and this seems to work:
Untitled Trigger 001
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Footman
Actions
Unit - Change ownership of (Trained unit) to Player 11 (Dark Green) and...
Im stuck once again. I am looking for an event or a condition for a unit that gets close to another unit. I have one unit moved instantly(by a trigger) to a new area. I want to make it so if 2 units owned by different players get "close" to each other certain triggers will be executed. right now...
I am trying to get a unit to move when an player presses arrow key, the unit moving is the unit selected but I am not sure how to completely do it. right now the trigger is:
Event:'--Time - Every 0.20 seconds of game time
Condition:
Action:'--Unit group - Pick every unit (Units selected by...
not entirely sure myself, that is one that has been bugging me. I think the condition you are looking for is under boolean, under unit group "unit group - units of unit group are dead"