Recent content by louis_9300

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    Tower upgrading probm

    I dont know why it's like that,but its #4 said that maybe a fault trigger causes this probm ..
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    Hero inventory check trigger problems

    Oh great,it works, thx ^^ :P (ace,could u help me out in the "tower upgrading problem" thread please)
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    Tower upgrading probm

    thx alots, however the tower upgrading problem does occur again...
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    Hero inventory check trigger problems

    Unit - Set level of Corupt Soul Aura for (triggering unit) to <<item>> I cant find the word <<item>>
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    Hero inventory check trigger problems

    Soul Events Unit - A unit Acquires an item Conditions ((Hero manipulating item) has an item of type |cff32cd32Corrupted Soul|r) Equal to True Actions Set Item = 0 For each (Integer A) from 1 to 6, do (Actions) Loop - Actions...
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    Tower upgrading probm

    Tower 1 Events Unit - A unit Acquires an item Conditions Or - Any (Conditions) are true Conditions (Unit-type of (Hero manipulating item)) Equal to |cff995500 A (Unit-type of (Hero manipulating item)) Equal to |cff995500...
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    Hero inventory check trigger problems

    and the rest keep as Hero manipulating item ?
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    Tower upgrading probm

    how do i force the hero to drop it?
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    Hero inventory check trigger problems

    It still does'nt work even i change it to triggering unit... btw is there a trigger to check for -ms of the current hero in game?
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    Trigger check

    Seconds Bountry Events Time - Every 30.00 seconds of game time Conditions (Race of (Picked player)) Equal to Human Actions Player - Add 10 to Player 1 (Red) Current lumber Player - Add 10 to Player 2 (Blue) Current lumber Player - Add...
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    Tower upgrading probm

    i got this trigger frm another helper and it works,but i duno if this trigger is a fault trigger tat cause the upgrading prbm stated in tis thread...
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    Tower transmute trigger

    do i need to put thse 2 triggers ? or choose one ? the current trigger i have,should i delete it and replace to ur 2 triggers?
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    Tower transmute trigger

    Heal trees Events Destructible - A destructible within (Playable map area) dies Conditions Actions Destructible - Create a (Destructible-type of (Dying destructible)) at (Position of (Dying destructible)) facing (Random angle) with scale 1.00 and variation 2...
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