Another problem with the rain that I did not mention before (so not your fault ofcourse :)) is that I want the missle to be slow so that the unit has time to dodge it. But there is no missle speed for that
No rain of chaos doesnt work cause it creates units, rain of fire is bad because its channeled, I want it to be an instant ability that once I target the ground is falls toward that area but I can move and it wont be cancelled.
No changing the missle art simply didnt work, and I dont want to make a unit to throw the boulders I want it to be an ability. Cause the units in the game cant do basic attacks they can only use abilities.
I want to create an ability where its like a missle flying through the air. Kind of like a catapult fire. Siege type if you may. I want it to be able to target the floor and not units. Maybe make the circle cast thing appear, kinda like flamestrike.
So basically all I want is to make an...
Well in this game your a kirby dodging catapult boulders. Along with 10 other kirbys. The goal is to keep dodging until your the last kirby alive. Thats when you recieve the points. Then a new round starts (All this I have done) So I need for the first kirby to survive 5 rounds to be victorious...
In my game you need 5 points to win and be victorious.
I got my variable SURVIVED (integer), and Its keeping track of points and all. The problem is i cant make a trigger to give someone victory once they get 5 points.
So can someone please make me or describe to me how to make a trigger...
Hmmm sorry but I dont quite understand, my variable of SURVIVED is already array, and yes everyone can reach 5, but I want the person who reaches 5 first to win, and the event you listed shows SURVIVED reaching 5, but not a specific player who did, and I dont know how to create an action out of...
Yeah but it wont be that simple because I dont know if blue would be the one to get 5 points first instead of red, or maybe purple. So how would I change them to fit that?
K well I'll try it, but if it does work it would be
Event
-Value of DESTROYED=5
Condition
Action
-???
I know it would be along the lines of game - victory, but how do i make it give victory to a certain person just from that event.