Recent content by Pied

  1. Pied

    How to - Attach Weapons without Modelling

    Somehow this isnt working for me. I was going to remove te weapons from the mountainking. And i did it exectually as you said. Made the alpha channel black on the weapon spots. And imported them with the import manager, and inserted the same path as the original texture. What could be...
  2. Pied

    A History Tale [Image Heavy]

    Huge bump. But I was thinking of making a strategy map, and then I rembered this one. This one has potential to become one of the best strategy maps out there I think. Would be to bad if the total project was dropped. So any news on this one? Thank you.
  3. Pied

    Ability that costs gold

    Thanks for the replys guys. I was hoping there was another way then triggers but i guess there isnt. Thank you anyway.
  4. Pied

    Ability that costs gold

    Hi, I'm having some trouble making an ability thats costs gold to cast. I know how to do it with triggers but I don't really like that. I want it to show up the cost of the ability in the description dialog. Now i know the ability "charge gold and wood" but it has one problem. I want it to be...
  5. Pied

    Hero icons on a multiboard.

    Well, you dont choose a hero in this game. You start of with a DuneWorm that can take over units. This way your icon keeps changing through out the game. And yes the Icon variable is a string variable. Edit: Hm sorry then for taking over this thread, but i thought this was a nice add-on to...
  6. Pied

    Hero icons on a multiboard.

    Well i'm making a map with 72 different units you can conrol. And i'm not feeling much for making 72 if conditions. I tried the folowing with no result. Maybe some of you guys can help me ? Player Icon Update Events Unit - A unit Finishes casting an ability Conditions...
  7. Pied

    My new map idea: Sillicon Valley style !

    Well, naked worms shouldnt be a problem. Once you are out of a creep you slowely lose life over time. But once you are in a certain creep, you also have the ability to just swap to another creep, without touching the ground. Also, adding a cooldown to the "swap or exit" ability is harder...
  8. Pied

    My new map idea: Sillicon Valley style !

    Never played Uther party before, so i dont know about that. Gonna play it right away. And yes, you only control the unit you took over with your dune worm. And with killing units with that creep, you get exp on your dune worm. So your dunw worm levels up, and then you can take over even...
  9. Pied

    Help me please!

    I would use triggers, so if you make the building, a pathing blocker for air gets placed on the building.
  10. Pied

    My new map idea: Sillicon Valley style !

    Guess i'm going to continue on this map after more then a year :) I still got it here on the computer, and i just wanted to share this info with you guys.
  11. Pied

    Suggestions for a different experience system?

    That sounds like a really nice idea Steel. You can even do it like that, if you total points of str/agi/int is equal to a certain number, your hero levels. Man this really sounds hawt! :) Cant wait to make a game around it. With ridable horses and all!
  12. Pied

    Flanking

    We learn something every day ! :D Altho, could you explain what you are doing with this: Custom script: call DestroyGroup(udg_Leak_UnitGroup) thanks
  13. Pied

    Flanking

    Event A unit is attacked Condition (Abs(((Facing of (Attacking unit)) - (Facing of (Attacked unit))))) Less than 30.00 Action Attacking unit does attack dmg x2 The condition is a real comparison, look for "math abs" in the list.
  14. Pied

    Massive trigger editor

    Setting up index values. Cant be done with a loop or anything.
  15. Pied

    Massive trigger editor

    Yes but that takes so freaking long, this is the number 2 reason why i always quit on maps that are halfway done.. Ofc the number 1, lonely at the top, balancing your map. That can literaly take forever.....
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