Project name: Black and White
Link to thread: http://www.thehelper.net/forums/showthread.php?t=130200
Project description: An attempt to make a WC3 version of the classic PC game Black and White. Two rival gods strive for the hearts and souls of 10 warring tribes on an island. God players will...
Well I can't do that, the time it takes for a missile to hit an opponent will vary depending on the missile speed and distance from attacked unit.
From the looks of it, I'm going to have to use an entirely different approach.
No dice. This is the trigger.
Backstab
Events
Unit - A unit Is attacked
Conditions
(Level of Backstab for (Attacking unit)) Greater than 0
Or - Any (Conditions) are true
Conditions
(Angle from (Position of (Attacking unit))...
Okay, this is how I have it so far.
Backstabbing
Events
Unit - A unit Is attacked
Conditions
(Abs(((Facing of (Attacked unit)) - (Facing of (Attacking unit))))) Less than or equal to 45.00
((Attacked unit) is A structure) Equal to False
Actions
Unit -...
Ack problem. Finally got around to testing this. It works mostly fine, except I need a better way to do the actual bonus damage part. Right now, I'm using the action "Unit - Cause (unit) to damage (unit) dealing (real) damage of attack type (type) and damage type (type)"
The problem is, this...
Well, being that this is WC, it's going to be quite different from the actual PC game. As I mentioned up there, whoever plays as a god will be playing as god only. Village affairs will be handled by the players playing as the different tribes.
As of now, I'm using gold for food, wood for...