Recent content by Sneakster

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    Team thn

    Let's do it.
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    The Guardians Defence

    Hey I'll continue the map if you'd let me.
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    RPG The Battle for Middle Earth

    Im gonna try it out now. I'll edit this post in a bit. EDIT - Just tested it out. The camera is kind of annoying yet cool at the same time. It just gets annoying when you try to turn around, but it's a cool angle. I think the bandits might be a little overpowered but maybe that's because I was...
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    NewGen

    I recently got back into mapmaking and downloaded jass newgen 1.5d. I have had many problems with it, especially when trying to save and test the map. (The editor crashes) Anyways, I was wondering if there is a fixed version or an updated version I could download. So...is there...
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    RPG Lord of the rings ORPG

    Wouldn't you need some dungeons for the mordor characters? I'm just asking because I think it would be weird if an orc went into a dungeon to kill other orcs.
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    RPG Insanity RPG (Help needed)

    I think it would be sweet if the characters had abilities that complimented each other, and the abilities would be more effective if their sanity meters were full.
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    RPG Mekeni ORPG Beta

    My e-mail is [email protected]!
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    RPG Mekeni ORPG Beta

    Hey man did you ever send me the map? I've been checking Skype!
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    I can't make my spawns move.

    Don't forget memory leaks! SpawnMove Events Conditions Actions Set SpawnLoc = (Center of (CreepSpawn)) Set Move1 = (Center of (MovePoint)) Set SpawnGroup = (Units in (CreepSpawn) owned by Neutral Hostile) Unit - Create 10 Footman for Neutral...
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    I cant make units like Peasant give gold when they die.

    Well, I created an example of what I think you want. Give Gold Events Unit - A unit Dies Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Unit-type of (Dying unit))...
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    Draw Bridge(well sorta)

    You could have pathing blockers underneath it and then remove them with a trigger when the bridge goes up. Then, you could just put them back with another trigger....I think... -Sneakster
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    proper crediting

    Yeah you can do what is said above ^^, and you can add credits as a comment in the trigger editor, if your map is unprotected. So anyone who edits it can also see that. You could name units after the creators as well... or just list them all in the beginning. -Sneakster
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    Using the right unit sound?

    You could go here: http://www.partnersinrhyme.com/soundfx/animals/BigCats.shtml Or you could record your own....ha.... -Sneakster
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    Auto-cast trigger

    The way I would handle the situation would involve making 2 dummy spells. The first one would be "turn on" and the second "turn off". I would then trigger my spell (or use JASS...) to detect when they turn it on/off and make 2 triggers like this: Activate Spell Turn On Events...
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    Further Importing Problems

    Trees have a different path than unit models do. For unit models, you remove the "war3mapImported\" For tree/doodad models, you leave the "war3mapImported\" in. So, your tree path should look like "war3mapImported\yourtree.mdx" -Sneakster
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