actually i suppose it would be more naturally to save a units attributes inside the unit itself instead of a global hashtable. using abilities might not be the perfect way but i think a "real" programmer would save data about an object inside the object instead of using a global hashtable to save the data of hundreds of units by their ID.
because i dont need to. actually you have to know that i didnt asked that question in order to fix something or to do it at all just because of curiousity. i am a man who likes to know all of his possibilities. now i got another.
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.