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  1. HailCommi

    Some hero ideas? not just any hero though

    cavalry? pikemen? heavy mounts? (like mammoths and stuff). Think Rome Total War? =/
  2. HailCommi

    Stacking Buffs

    That's what I think too, but he said so hopefully it will. Haven't worked with buffs for a while :(
  3. HailCommi

    Life System

    - Go make an action, - Click "Game - Text Message (Auto-Timed)" - Click the red "Text" button - Under Function, select "Concatenate Strings" - Click the red "String 1" button - For the Value, type "You have" <or whatever you want> - Click OK <it should take you back a dialog box> - Click...
  4. HailCommi

    Stacking Buffs

    So that means you are... 0.25x0.95 = 0.2375; 76.25% sure that it won't stack? :D Well I think there's a 54.8% chance that it's GONNA RAIN!
  5. HailCommi

    Life System

    for setting the # of lives, try: Set Lives Events Map Initialization Conditions Action Set - Set Lives = 20 As for displaying the # of lives left, use string String Concatenations and Conversion - Integer to String: Game - Display to (All players) the text: (You have +...
  6. HailCommi

    Stacking Buffs

    I'm like 95% sure they will be =/
  7. HailCommi

    Trigger Help.

    Add this condition: Conditions (((Triggering unit) is A Hero) Equal to True) and (((Triggering unit) has an item of type Respawn_Item) Equal to True)
  8. HailCommi

    Gate lock for some units

    You can use this action to close/open gates: Destructible - Open <Your Gate>
  9. HailCommi

    Zoom out camera

    Camera - Set Player 1 (Red)'s camera Distance to target to 9999 over 0.10 seconds well, not 9999, change it to whatever you want to zoom out to =)
  10. HailCommi

    Move unit to X (real variable) and Y (real variable)

    Custom script: call SetUnitX(unit u, real r) Custom script: call SetUnitY(unit u, real r)
  11. HailCommi

    I have a couple of Qs for map making pros,,,

    Agree with most of the above posts. Personally, I like RPG's that have a good, well-written storyline (I know it's already said, but I want to elaborate). This spans everything in an RPG map from Quests to NPCs to Artifacts etc. etc. They should all be strung together by a story that makes...
  12. HailCommi

    Making A Glyph of Fortification

    I haven't looked at Nherwyziant's map but just from your screenshots, whatever that unit is, it's only classified as Mechanical. Didn't Nherwyziant say you have to classify it as a Structure for it to work? =/ just throwing it out there Edit: K nvm haha, ignore that
  13. HailCommi

    Small Help

    It's under Math - Random Number
  14. HailCommi

    Small Help

    Change what's in that else clause to this: If ((Random integer number between 1 and 100) Less than or equal to 25) then do (Hero - Modify Strength of (Killing unit): Add 1) else do (Do nothing)
  15. HailCommi

    Small Help

    You'll have to keep track of strength bonuses with JASS scripts. Mind you, a work-around (if you don't want to use JASS) is just decrease the HP and HP regen that you get per Strength point, then increase the base Strength and Strength gains of your hero. That way your heroes will still have the...
  16. HailCommi

    Small Help

    The Strength of a hero is an Integer. So even if your killing hero has, say, the highest level of Steal Strength (which is level 3), you'll be adding 0.1 x 3 = 0.3 points to strength. But the number 0.3 is a Real number, so it's gotta be converted to a Integer before you want to add it to...
  17. HailCommi

    effects/attachments programs???

    for GMax, google TurboSquid. 3D Max is much more powerful than GMax but it's proprietary, and its costs something ridiculous (like a couple of grand) to buy.
  18. HailCommi

    Small Help

    Hero - Modify Strength of (Killing unit): Add (Integer(((Real((Level of Strength Steal for (Killing unit)))) x 0.50))) What's done was: convert the Level of Strength from an integer to a real, half it, then convert it back to an integer fyi unless Strength Steal has a lot of levels that you...
  19. HailCommi

    Unit that can't unload from transport

    May I suggest this? :D
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