- Go make an action,
- Click "Game - Text Message (Auto-Timed)"
- Click the red "Text" button
- Under Function, select "Concatenate Strings"
- Click the red "String 1" button
- For the Value, type "You have" <or whatever you want>
- Click OK <it should take you back a dialog box>
- Click...
for setting the # of lives, try:
Set Lives
Events
Map Initialization
Conditions
Action
Set - Set Lives = 20
As for displaying the # of lives left, use string String Concatenations and Conversion - Integer to String:
Game - Display to (All players) the text: (You have +...
Agree with most of the above posts. Personally, I like RPG's that have a good, well-written storyline (I know it's already said, but I want to elaborate). This spans everything in an RPG map from Quests to NPCs to Artifacts etc. etc. They should all be strung together by a story that makes...
I haven't looked at Nherwyziant's map but just from your screenshots, whatever that unit is, it's only classified as Mechanical. Didn't Nherwyziant say you have to classify it as a Structure for it to work? =/ just throwing it out there
Edit: K nvm haha, ignore that
Change what's in that else clause to this:
If ((Random integer number between 1 and 100) Less than or equal to 25) then do (Hero - Modify Strength of (Killing unit): Add 1) else do (Do nothing)
You'll have to keep track of strength bonuses with JASS scripts. Mind you, a work-around (if you don't want to use JASS) is just decrease the HP and HP regen that you get per Strength point, then increase the base Strength and Strength gains of your hero. That way your heroes will still have the...
The Strength of a hero is an Integer. So even if your killing hero has, say, the highest level of Steal Strength (which is level 3), you'll be adding 0.1 x 3 = 0.3 points to strength. But the number 0.3 is a Real number, so it's gotta be converted to a Integer before you want to add it to...
for GMax, google TurboSquid. 3D Max is much more powerful than GMax but it's proprietary, and its costs something ridiculous (like a couple of grand) to buy.
Hero - Modify Strength of (Killing unit): Add (Integer(((Real((Level of Strength Steal for (Killing unit)))) x 0.50)))
What's done was: convert the Level of Strength from an integer to a real, half it, then convert it back to an integer
fyi unless Strength Steal has a lot of levels that you...