Let's say you press the ability button. the cursor changes into a target. you click a unit. 1 arrow flies to that unit and 2 more to the nearest units. They create a DoT debuff on the 3 targets hit.
Note: I am willing to forsake the poison thing. If I can make Barrage a one-click multi-shot I am...
Tried searching the forum for this but didn't find anything:
I'm trying to make an ability that, when pressed, fires envenomed arrows in a spread to hit 3 targets. It's not a passive, it's a just a one-time multi-shot. Normally, the unit fires one arrow. It's a hero ability :3
Should I use...
Okay –– I'll look at the parameters for the Banshee Ranger's Silence and see if I can make it non-placeable/center the spell around the caster. Hmm... damn this is all turning out to be complicated. Well thanks everyone~
The map itself is really simple. It's just a single-player RPG with only a few units, and they're all heroes. I was inspired by the AWESOMENESS of the Rexxar campaign! :)
Any way to make a small-radius aura which increases nearby allies' healing? Meaning: when a nearby ally is healed, the amount of hit points gained is increased by a percentage. (It's a hero ability so this percentage goes up when you level the ability).
Hi, I'm making a little single-player RPG map. I want the ultimate for one of my custom Heroes to be an instant-cast, self-centered AoE explosion (hence the name :3) which causes damage and silences in a pretty large radius. The premise is... she releases her pent-up arcane energy. Anyway...
So either way I'd have to start messing about with models?
P.S. I don't know how to get the (model) editor.
Edit: KaerfNomekop: Is that file accessed through a model editor? Hmm... I could live with fixed portraits if it's too hard.
Is there any way for the real model and the face portrait that appears next to the unit's details/stats to be different? Or are they inseparable?
I'm sure I saw this in a custom map... maybe Legends ORPG?