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    Ship/Cannon Help

    Ok, I am making just a basic ship/trading/pirate game. I have come to the point when I need to make the ship only be able to fire form the sides. To do this I am making a dummy unit to fire when a unit enters a movable region placed at either side of the attacking ship. When I got to...
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    Event Response Help

    This may sound noob, but I have never needed to use it before, but what responce (In GUI if possible) targets the builder of a finished structure?
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    Win32 having to close

    Hello helper peeps :) I have been having a little error recently where I randomly get a Windows bug report window about "Generic Host Process for Win32 has encountered a problem" And it is stopping me from playing warcraft (wipes tears away) I have done a little research and found two main...
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    Stopping Visual Chat

    Hi, I was wondering if anyone knew how to stop the Visable Chat showing up when playing. I am making it so you can only see the chat from players within the same area as you. But without disabling the chat that will be pretty much useless :D. If anyone could help me that would be great.
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    Velocity RPG - Help Needed

    VELOCITY RPG I have been working on this map for a little while, and so far it is going well, I like to think of it as a Defiances RPG style map without being so... cold, My map has: Cinimatics Hero Customization Bonuses for some players In-depth chat system (emoting/whispering/shouting)...
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    My Trigger

    Pond Of Hope BOSS AI 3 Events Unit - Ill-Rested Spirit Of Hope 0050 <gen> Takes damage Conditions Actions Set temploc = (Position of (Damage source)) Unit - Order Ill-Rested Spirit Of Hope 0050 <gen> to Neutral Tinker - Cluster Rockets temploc...
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    Cooldown condition

    Hey, I have had a little route around and cant seem to find a comparison that checks to see if a cooldown is still in progress. Could any one help me :)?
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    Little help (again) :)

    Ok, i am still having trouble with my damage triggers here is what i have : Units taking damage Events Conditions Actions Floating Text - Create floating text that reads (String((Integer((Damage taken))))) at (Position of (Damage source)) with Z offset 0.00, using font...
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    Tutorial How to use MPQView for exporting

    MPQView Warning! Before doing anything in MPQView you should ask someone here, if you don't know about those sort of things. I am more than willing to answer PMs about MPQ file editing. Needed Programs: MPQVeiw (This program says its for Wc2, but it is generic) Listfiles Opening an Archive...
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    My DMG Triggers

    I have these triggers, given to me from the tutorial i asked for the other day, but it doesn't seem to work on neutral passive, and its somewhat important it does, any ideas? Setting The Units Events Time - Elapsed game time is 1.00 seconds Conditions Actions...
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    Help :)

    Well, I was wondering if someone could help me out, I am tying to create a trigger that will be fired off upon using an ability, this will target a random unit within 1000 radius and dummy cast a slowing arrow skill towards it, i have all that under control. But could someone give me an...
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    Help - Damage Visuals

    Hey all, I am trying to make myself an RPG much like defiances and have gotten alot done, but I become stuck while trying to make a "Damage Visualisation" trigger, So a trigger that show damage as a Floating Text appirrating from the unit attacked. But always coming up as being "0" Here is...
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