Ok, i am still having trouble with my damage triggers here is what i have :
I just cant think of a way to make the text appear above the attacked unit (This is replying to "unit - ?????? - takes damage" event)
Code:
Units taking damage
Events
Conditions
Actions
Floating Text - Create floating text that reads (String((Integer((Damage taken))))) at (Position of ([COLOR="Red"]Damage source[/COLOR])) with Z offset 0.00, using font size 7.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 4.00 seconds
I just cant think of a way to make the text appear above the attacked unit (This is replying to "unit - ?????? - takes damage" event)