I used to map make, and just came back to it, and i've stumbled upon something that seems SO simple to me, yet I can not for the life of me find out how to do this.
How do I set a Variable(Integer) to a player's current amount of Gold?
I can't find anywhere to find their amount of gold.
It might not seem very complicated, but to me it sure as hell is
I am trying to make it so when a unit picks up certain items, they act like costumes and change how the unit looks by making the current unit invisible, and adding a whole new model to the unit. Here's the code i'm using and it's...
Level 3 First Issue Order
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in 3 1 <gen>) and do (Unit - Order (Picked unit) to Move To ((Position of (Picked unit)) offset by (0.00, 1400.00)))
Level 3 Teleport Back
Events...
I got Wc3 Image Extractor.
I have these options.
Open>Archive MPQ
Open>Image
Save>Image
I press Open and choose my .tga.
It loads it.
I go to save.
I press save as blp blah blah.
It says it saves, but it doesn't let me edit the dimensions//quality//anythnig and when I load it...
I was adding a halloween costume thing to Loap. Basically, the person uses the item and what is happening is his transparency is set to 0 and a model is attached to him.
The problem is well.. It isn't working.
It doesn't do anything when he uses the item.
Here's my code.
Costumes...
I am currently working on an exploitation//explorationish kinda movie. Do you know how peeps used to get on org? Well I am going to show my guy up there, on top of EPL, lots of other stuff!!
Anyone intrested in seeing this?
ALSO!! PLEASE GIVE ME IDEAS TO EXPLOIT!!! I AM WILLING TO GO TO...
Okay, I am using paint to edit my tiles sorta kinda eh.. I export as .jpg, import in Irfan, export as .tga, get in image extractor, export as .blp, and import it in map. The problem is, it doesn't do anything. No terrain, althoguh an icon appears on the terrain pallete for that terrain that is...
Making a maze and I need to know what to insert to stop the lag for this trigger for whenever a footman is sliding.
Tiles
Events
Time - Every 0.04 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do...
Easier Save/Load Code By: Jpres
Download the attached map. Here are the variables you can edit.
The variables ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890
Are just basically strings. You can change Z to Y if you want, but make sure that Y isn't also set as Y, so you...
Floating Text - Create floating text that reads Tile One at (Center of Tile1 <gen>) with Z offset 0.00, using font size 10.00, color (80.00%, 100.00%, 40.00%), and 0.00% transparency Okay I have that and in my other map it works, but in this maze i'm making it doesn't..? Is my region too big or...
I am about 95% sure there is a way, but not sure how to do this. I want to make it so when a unit attacks another unit it does a For Each Integer Loop and checks items 1-6 that the unit is carrying and depending on what the item is, it heals the unit for his damage * 1.15 . The thing is I am not...
A bit back I had edited when you click on quests, the two texts at the top.
One is what the old map's name was. One says "This is a test." Now I had edited it and think this may be in Game Interface? I can't seem to find it so please help.
Edit Found it nevermind.
What exactly is the max hero level? I made a save/load code recently, and when I try to load 9,999 it only loads up to 3,721, but I can load some other things too.. Like 4,444 and 5,555 but that seems to be the highest? Anybody know the answer on this?
How do you change how high the hero can level up to from creeps? Well currently I have the hero killing level 1-31 creeps but for some reason he only gets up to level 5.. I think this is something I need to change in Gameplay Constants? Please help!!