Hey, I am making a projectile system. How do I make it so that the projectile gets destroyed when it hits a boundary? OR how do I make it so that it reflects when it hits the boundary? (the system is in vJass just so you know =] )
http://world-editor-tutorials.thehelper.net/uniteditor.php
Art - Special (Model)
For units, this field defines the model graphics to play when they die from an attack by a unit/building/hero that has their Unit Editor Field "Combat - Attack x - Weapon Type" set to "Artillery" or "Artillery...
Hello, I haven't coded JASS in about a year and I recently read a VJASS tutorial, but the spell I made (not based on the tutorial) doesn't work. I am not looking to optimize my spell yet, I am just trying to find out what the problem is, its supposed to shoot out a missile toward a point. The...
constant native GetSpellTargetUnit takes nothing returns unit
This command gets the target of the spell casted, only works if event has to do something with if spell is casted or channels, etc.
"local" declares a variable that is only accessible to the function.
The "unit"...
I just reformatted my computer(might be the problem but if it is I don't know how to fix it) and I just re downloaded Warcraft 3, but when I try to join battle net it won't let me. This is what it shows but my hard drive has a lot of space left because of reformatting. what should I do?
Untitled Trigger 001
Events
Unit - A unit Is attacked
Conditions
(Level of (your skill) for (Attacking unit)) Greater than 0
(Random integer number between 1 and 100) Less than or equal to (percent)
Actions
A unit attacked is a event when a unit is...
He means make the water wider than the area you want, for an example this is what you want it to be |~| so you extend it like this ~~~ instead of ~ and then lower the area you want hope that clears things.
call UnitAddAbility( unit, 'Abun' ) Adds cargo which prevents the unit from attacking but it will still be able to do everything else, just remove if you want it to attack.
Using last created effect only picks the last one, for an example if you pick 10 units and add effects to all you add 10 effects so your picking the 10th effect.
Edit: Oh noes u beat meh =o.