Ok I just made up a cool spell which i intend to post....Similar to the drunken haze to breath of fire on the panda. When the unit is under the effect of cold water (drunken haze) and it has FreezeOver (breath of frost) casted on it...the units freeze! its cool but the only problem is the special effects on the units wont disappear...help please =D
if u need details p.m me...
Trigger:
- Attempt
- Events
- Unit - A unit Begins casting an ability
- Conditions
- (Ability being cast) Equal to FreeZeHellOver
- Actions
- Set caster = (Casting unit)
- Set Targets = (Units in (Entire map) matching ((((Matching unit) belongs to an enemy of (Owner of caster)) Equal to True) and (((Matching unit) has buff Ice ) Equal to True)))
- Set PointofCast = (Target point of ability being cast)
- Unit Group - Pick every unit in Targets and do (Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdl)
- Set specialeffect = (Last created special effect)
- Unit Group - Pick every unit in Targets and do (Unit - Pause (Picked unit))
- Unit Group - Pick every unit in Targets and do (Animation - Play (Picked unit)'s pause animation)
- Wait 5.00 seconds
- Unit Group - Pick every unit in Targets and do (Unit - Unpause (Picked unit))
- Special Effect - Destroy specialeffect
- Events
if u need details p.m me...