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    Help with spell targeting specifics

    Okay, I guess I'll do it that way, thanks!
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    Help with spell targeting specifics

    Hi there, I was wondering if it is possible to only allow a spell to target one specific unit-type. Like I have a hero that summons these specific spiders, and I want him to have another spell that he can only cast on them. Is there a way?
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    Help finding error with spell

    Oh my gosh...I'm such a doofus. Thanks Jonas that did it hahaha
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    Help finding error with spell

    Oh yes sorry! I should've included that as well. At map initialization I set chevalierlearned=false and when the spell is learned: Chevalier Initiation Events Unit - A unit Learns a skill Conditions (Learned Hero Skill) Equal to Chevalier Actions Set...
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    Help finding error with spell

    Hey y'all. So i took a long break from creating and now I'm completely useless... I'm trying to create a spell based off of critical strike (for the never miss option) which doesnt actually do bonus damage but instead, the hero which has the passive spell (called Chevalier) has a chance to go...
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    Help finding the problem with this spell

    So I am finally happy with it! Instead of using heal (because I wouldn't be able to get projectile art from each tree like I wanted) I used healing wave and just made it not bounce. Thanks again :)
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    Help finding the problem with this spell

    Okay so! I did the footman thing and tried to manually cast it on myself but it said cannot target allies or something like that even though I set the targets allowed to include allies :(, so then instead of using storm bolt as a dummyspell base I used a spell that normally targets allies...
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    Help finding the problem with this spell

    Thanks for your help guys! Ryushi, I don't really mind the one time lag, I was just thinking it might have something to do with the problem (and currently my map is too embarassingly bad to upload hahahah, it's one of those wanna be dotas that im just making for me and a few friends :P). Dirac...
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    Help finding the problem with this spell

    Hmmm yeah I made it a normal dummy spell with max range, no cd, no manacost, allied targetable and all that stuff. I can't figure it out. Also the first time that I use the spell in the map it freezes for a couple of seconds every time, only the first time I use it though, after the first it...
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    Help finding the problem with this spell

    Oh sorry one more thing! Empowerment Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Empowerment Actions Set empowermenttotalinteger = 0 Destructible - Pick every destructible within 700.00 of...
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    Help finding the problem with this spell

    Thank you guys! +rep of course
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    Help finding the problem with this spell

    Oh thanks, but wouldn't that be picking all of the destructibles when I am just looking for the trees? I could find anything like "matching condition" under the destructible part before thats why I went for the unit thing instead :(
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    Help finding the problem with this spell

    Oh sorry, I used the copy as text but didn't know how to use wc3 tags until now :) here ya go: Empowerment Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Empowerment Actions Set...
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    Help finding the problem with this spell

    Empowerment Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Empowerment Actions Set empowermenttreewallinteger = (Number of units in (Units within 700.00 of (Position of (Triggering unit)) matching...
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    Question about using destructibles as model files

    Yeah I looked over there already and they don't have specific warcraft tree models (which isnt super helpful because im looking specifically for the felwood tree wall.) I guess I will have to rethink that spell. Thanks for the replies though! :)
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    Question about using destructibles as model files

    Hey guys, I was just wondering if it was possible to use a destructible file (for example: Ashenvale Tree Wall) as a model file because I am making a metamorphosis spell where my hero turns into a unit with the aformentioned model file but it just turns out as a white outline of the tree.
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    Help with a global spell

    thank you soo much for writing that but it says that there is a problem with the last line. the: Custom Script: set u = null it says it was expecting a variable name and turns off the trigger edit: im ridiculously bad at custom script so i could be making an embarassingly obvious mistake
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    Help with a global spell

    K so now my problem is that the special effect over each of the critters isnt being destroyed. Anyone have any ideas? Shared Eyes Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Shared Eyes Actions...
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    Help with a global spell

    There's still one problem though, when I cast the spell, it makes the camera pan to the main base every time. EDIT: nevermind it was a problem with a different trigger.
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