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    WIP Black and White

    Black and White Story so far For those of you who are unfamiliar with the PC game of the same name, it is basically a mostly open sandbox type game in which the player takes the role of a god. The player must battle against other rival gods for the belief and worship of the people of the...
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    Game concept ideas: Yes or no?

    So here's the premise: I'm making a map that will require extensive micro-management on the player's part. The player will manage a village, and operate basic functions such as making sure everyone is fed, building maintenance, crafting of materials for warriors, the actual gathering of food...
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    Brilliance Aura Regeneration Rate

    What is it measured by? X mana per second? Because it sure doesn't seem like it. I'm trying to adjust it so that it will fully regen a unit with 1000 mana in 15 minutes, or 900 seconds. 1000/900 is 1.1111... So I put that in there, but it's recharging REALLY fast. Any ideas?
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    Random level of ability

    I have a system that works like this. Players make a "Child" unit that has a Timed Life. Once this expires, it turns into a grown adult. This adult has 1000 mana, and will die once he runs out of mana. Adults can change professions via an ability that replaces it with the desired profession...
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    Event that detects when a unit has reached X mana

    Is there such an event? I've seen games where they use mana as a sort of a timer. An example being you have a "Child" unit that starts with 0 mana. Once this Child reaches 100 mana, it turns into a grown adult. I've been looking around, but I can't seem to find a generic "Unit reaches X mana"...
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    Trigger that detects when a unit dies via timer expiration

    ChildGrow Events Unit - A unit Dies Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Unit-type of (Dying unit)) Equal to Female Child Then - Actions...
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    Detection from what angle unit is hit/uncovering invisible units

    Two issues: 1. How can I make it so that bonus damage will be dealt if a unit attacks another unit from the sides or the back? ie: a party of archers ambush a marching army from the back, dealing massive damage, as opposed to those same archers hitting them from the front, not dealing quite...
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    How to make worker mining via human/orc method not disappear

    So you know how if you order a Peasant or Peon to mine gold, it goes "into" the mine for a short time, then comes back out? How can you change it so that instead of going inside the mine, the worker simply stands next to it during the duration of "mining time?"
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    Very simple food based income trigger not working

    income test Events Time - Every 2.00 seconds of game time Conditions Actions Player - Add (Player 1 (Red) Food used) to Player 1 (Red) Current gold I have no clue why. No matter how much food is being used, the income never comes.
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    Grab any unit

    Can someone help me make an ability that will allow a "god" like unit to pick up ANY unit, friend or foe, and place it anywhere else on the map?
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    Stackable Brilliance Aura

    There's two parts to this problem: 1. How can I make a Brilliance Aura that stacks? 2. How can I make it so that I have a transport unit that has the Brilliance Aura ability, and for every unit loaded inside, the aura gets stronger?
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    Growing Trees Over Time

    Is it possible to have a "Grow Tree" like ability in which a unit plants a tree, and over x amount of time it grows into a normal Destructible Tree?
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    Return resources to any town hall

    Is it possible to have a worker drop off its load at ANY building with a Return Resources ability? Friends and enemies alike.
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    Transport Load Ability - Target Anything

    How can I allow a transport unit to pick up almost anything? Units, (friend and foe, flying and walking, etc.) items, trees, wards, debris, decorations, corpses, etc. Also, is there a way to allow a unit to be immune to this if it has a certain item or ability? EDIT: For some clarification, I...
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    Get rid of attack command, only have attack-ground

    Is there anyway to disable a unit from auto-acquiring targets, and only have it able to attack ground when the owner of the unit specifically commands it to attack ground?
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    Night Elf Building Models - Rooted

    When I try to make a building with one of the night elf ancients as a model, it's always uprooted. Is there a way to force the building model to be the rooted variety, without giving the building a root/unroot ability?
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    Starcraft - Warcraft Unit Equivalents

    Not so much a technical question, this one's just for fun. Being a fan of Starcraft, I've decided to try and port the whole game into Warcraft. I know, I know, this is already being done, but the problem I have with the current ones is the fact that they're trying to make an EXACT clone. I...
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    Building

    As far as I'm concerned, there are four styles of building: 1. Order worker to build, and a plot is set down. Worker then has to repair the plot in order to construct. (aka Human buildings) 2. Order worker to build, and that worker goes "inside" the structure, and works on it till...
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    Protoss Unit Shields

    I did some searching around the forum and I found a threat that lead to a link to a map where some guy managed to create a shield system nearly identical to the Protoss shields from Starcraft. The map is attatched. I've figured out how to implement the system into my own map, which was easy...
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    Red/Green Arrows when Right Click

    Is it even possible to get rid of the red/green arrows that appear when you issue a move or attack command?
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