Black and White
Story so far
For those of you who are unfamiliar with the PC game of the same name, it is basically a mostly open sandbox type game in which the player takes the role of a god. The player must battle against other rival gods for the belief and worship of the people of the...
So here's the premise:
I'm making a map that will require extensive micro-management on the player's part. The player will manage a village, and operate basic functions such as making sure everyone is fed, building maintenance, crafting of materials for warriors, the actual gathering of food...
What is it measured by? X mana per second? Because it sure doesn't seem like it. I'm trying to adjust it so that it will fully regen a unit with 1000 mana in 15 minutes, or 900 seconds. 1000/900 is 1.1111... So I put that in there, but it's recharging REALLY fast. Any ideas?
I have a system that works like this. Players make a "Child" unit that has a Timed Life. Once this expires, it turns into a grown adult. This adult has 1000 mana, and will die once he runs out of mana. Adults can change professions via an ability that replaces it with the desired profession...
Is there such an event? I've seen games where they use mana as a sort of a timer. An example being you have a "Child" unit that starts with 0 mana. Once this Child reaches 100 mana, it turns into a grown adult.
I've been looking around, but I can't seem to find a generic "Unit reaches X mana"...
ChildGrow
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to Female Child
Then - Actions...
Two issues:
1. How can I make it so that bonus damage will be dealt if a unit attacks another unit from the sides or the back?
ie: a party of archers ambush a marching army from the back, dealing massive damage, as opposed to those same archers hitting them from the front, not dealing quite...
So you know how if you order a Peasant or Peon to mine gold, it goes "into" the mine for a short time, then comes back out? How can you change it so that instead of going inside the mine, the worker simply stands next to it during the duration of "mining time?"
income test
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player - Add (Player 1 (Red) Food used) to Player 1 (Red) Current gold
I have no clue why. No matter how much food is being used, the income never comes.
There's two parts to this problem:
1. How can I make a Brilliance Aura that stacks?
2. How can I make it so that I have a transport unit that has the Brilliance Aura ability, and for every unit loaded inside, the aura gets stronger?
How can I allow a transport unit to pick up almost anything? Units, (friend and foe, flying and walking, etc.) items, trees, wards, debris, decorations, corpses, etc.
Also, is there a way to allow a unit to be immune to this if it has a certain item or ability?
EDIT: For some clarification, I...
Is there anyway to disable a unit from auto-acquiring targets, and only have it able to attack ground when the owner of the unit specifically commands it to attack ground?
When I try to make a building with one of the night elf ancients as a model, it's always uprooted. Is there a way to force the building model to be the rooted variety, without giving the building a root/unroot ability?
Not so much a technical question, this one's just for fun.
Being a fan of Starcraft, I've decided to try and port the whole game into Warcraft.
I know, I know, this is already being done, but the problem I have with the current ones is the fact that they're trying to make an EXACT clone. I...
As far as I'm concerned, there are four styles of building:
1. Order worker to build, and a plot is set down. Worker then has to repair the plot in order to construct. (aka Human buildings)
2. Order worker to build, and that worker goes "inside" the structure, and works on it till...
I did some searching around the forum and I found a threat that lead to a link to a map where some guy managed to create a shield system nearly identical to the Protoss shields from Starcraft. The map is attatched.
I've figured out how to implement the system into my own map, which was easy...