thanks, got it working now, worked a lot better when i created the dialog in the end :P thank you very much, now i can work on the triggers after the buttons are pushed :P
so, i have created a dialog, but i can figure out how to make the buttons appear, have 5 buttons, but no one of them shows up....
my trigger:
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Dialog - Show DifficultyDialog for Player 1 (Red)
Dialog -...
i want a exp system for my tower defense, like the system in shopping maul, kindergarten td or artifact td if you have ever seen any of them, it's no heroes in map, but want to make a xp system that unlocks better towers when you get enough exp, i would think it will be some integers used and...
i have seen those golems that have metal look, and i have seen flesh golems, not sure how the third type look like atm, but no matter how i try i only get that metal golem, have tried to change art -requiered animation names - upgrade,first, to upgrade,second but no changes, but attachments...
i know how to change the colors, but like on the cannon tower there are something you can do to make it become arcane tower or scout tower, and i wonder how to do that
how do i change battle golem to look like war golem or siege golem, have been trying to find a answer around on the forum, but with this many threads it's really hard, have also many other towers i wanna do stuff like this, like on the cannon tower, but can't figure out how to do it
this is the trigger for making a tower random that i use, do i need to do that some other way then? cause i don't understand how what you say will work, and i'm not sure how to make that dummy unit either, i'm kinda a noob at some of this stuff
Random Tower
Events
Unit - A unit...
i'm working on a td where the builder makes 5 random towers each round, but i have no clue how to select 1 tower and transform the 4 others to blocking stones, it will be the same thing as in BK's Gem TD if you have played that
aha, well, then i learned how too make it with a timer too :P +rep for you TooSlowFcker, and try not too double post, there is a edit button you know ;)
events -
Unit - A unit Dies
condition -
(Unit-type of (Triggering unit)) Equal to (add your hero here)
actions -
Hero - Instantly revive (Triggering unit) at (Center of (Playable map area)), Show revival graphics
i think this will work, but it revives instantly so no time before revive, and...
i have checked around on the triggers now, but i can't figure out how too make a trigger that checks terrain type at the position of building, and cancel if it's wrong terrain type... so can any one help me with that?
have gotten as far as this:
If ((Terrain type at (Center of (Playable map...
hmmm, check terrain type sounds like a good idea, didn't think of that :P well i'll check if i figure out how too make a trigger that checks that ^^,
edit: i have checked around on the triggers now, but i can't figure out how too make a trigger that checks terrain type at the position on...
well, i get them random and on the same spot mostly, but the problem now is this: the spot looks like it should, but the buildable spot is not the same size =/ too put it in another way, a tower has 72 in collision size i think that is the size it needs too build on too, the spot that changes it...
nope, it only changes how it looks not if you can build on it or not, so great if you want too change the looks on your map, but not so great when you try too do what i'm trying too do now =/
well that changes the look on the terrain too what i want, but how too make exactly the same spot that changes randomly with that trigger too be builable/unbuildable? since change terrain does only change the looks and not whatever you can build or not on that spot