Alright so basically i have a problem where my skills when they get to lvl 3 and only lvl 3 fuck up. they all basically have the same problem just don't no where to look. the problem consist of it doesn't have a cool down, it last forever, cost no mana, and has no range. i looked in the actual...
ok i did that and edited my trigger a little so it looks like If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Unit_Health Equal to (7 / 2)
Then - Actions
Set Unit_Health_1 = (Unit_Health_1 x Unit_Health)
For each...
you could make a trigger where you make a timer expire after how ever many seconds and order your unit to attack move to point and when he reaches there just turn off the trigger
alright i tried to use the life bonus ability to increase the amount of health.
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Unit_Health Equal to 3
Then - Actions
For each (Integer A) from 1 to Unit_Health_1, do (Actions)...
how did you get the negitive values on your abilities? and i tried to use your method but my unit just dies heres what i put down
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Unit_Health Equal to 3
Then - Actions
For each...
I am trying to multiply a units current max health, current armor ext. by a intager varible. so that after he spawns or even possibly before his health armor will change by how much i multiply thier current max is. and i will be doing them individualy example. max health x 2 and current armor by...
Ok what i'm basically looking to do is to have players say -bet and a gold amount (example -bet 99) and only take the gold amount (99) and add that to a custom string. any ideas?
i specified it in this trigger Events
Unit - A unit enters Illidian <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Unit - Kill (Triggering unit)
If ((Owner of (Triggering unit)) Equal to Player 1 (Red)) then do (Unit - Create 1 Illidian for...
Events
Player - Player 1 (Red) types a chat message containing -Cleave as An exact match
Conditions
Or - Any (Conditions) are true
Conditions
((Triggering player) Equal to Player 1 (Red)) and (P1_SkillPick_INT Less than 6)
Event
If ((Owner of...
ok so i finally figured out how to do this there is a tutorial here http://www.thehelper.net/forums/showthread.php?t=45302 . There is even a demo map which he just added if you can't get it (like me) :)
I need help adding a item to a hero slot when they type a chat msg. but the "hero - create item for hero" action doesn't work for me i don't no if its because i'm trying to add it to a unit varible or because im not using it right or what. any ideas?
yes they do need to be heros so that they are able to lvl up and then add the skills point to the desired skill. and the hero will have all 5 of his skills custom picked so yes.
ya you can't add more then five skills. but was a really good idea. and i plan on making tons of different skills so making heros with all different variations of the skills is plain out of the question.
first of all i would like to say thanks very much for helping. but what i'm trying to do is make it so that the person could pick five skills of any skills he wants and then they will be added to his hero just like any other skill where they will go and spend points on the skills to increase the...
what i am basically looking for is a trigger so that when you type. example "-cleave" your hero will get that skill and be able to level that skill up. any suggestions?